public GameFactory( IBoardFactory boardFactory, ILinesFactory linesFactory, IGameInputProvider gameInputProvider) { _boardFactory = boardFactory; _linesFactory = linesFactory; _gameInputProvider = gameInputProvider; }
public Game( IGameConfig gameConfig, IBoardFactory boardFactory, ILinesFactory linesFactory, IGameInputProvider gameInputProvider) { _gameInputProvider = gameInputProvider; _board = (IBoardInternal)boardFactory.CreateBoard(gameConfig.BoardSize); _lines = linesFactory.CreateLines(_board); var players = gameConfig.Players.ToList(); _players = players; _currentPlayerIndex = players.IndexOf(gameConfig.FirstPlayer); }
public TopDownMovementModel(IGameInputProvider gameInputProvider, int playerId) { _gameInputProvider = gameInputProvider; _gameInputProvider.GetAKeyDown().Subscribe(down => { Debug.Log("A Button of player " + playerId + " is " + down); }); _gameInputProvider.GetBKeyDown().Subscribe(down => { Debug.Log("B Button of player " + playerId + " is " + down); }); _gameInputProvider.GetAKeyHold().Subscribe(hold => { Debug.Log("B Button of player " + playerId + " is hold down" + hold); }); _gameInputProvider.GetMovement().Subscribe(dir => { Position.Value += Time.deltaTime * dir; }); }