コード例 #1
0
 public static void ConfigureGameFrameworkDefaults(IGameHostBuilder builder)
 {
     builder.ConfigureAppConfiguration((context, cb) =>
     {
         if (context.HostingEnvironment.EnvironmentName == "Development")
         {
         }
     })
     .ConfigureFramework();
 }
コード例 #2
0
 /// <summary>
 /// Adds a delegate for configuring the <see cref="IConfigurationBuilder"/> that will construct an <see cref="IConfiguration"/>.
 /// </summary>
 /// <param name="hostBuilder">The <see cref="IGameHostBuilder"/> to configure.</param>
 /// <param name="configureDelegate">The delegate for configuring the <see cref="IConfigurationBuilder" /> that will be used to construct an <see cref="IConfiguration" />.</param>
 /// <returns>The <see cref="IGameHostBuilder"/>.</returns>
 /// <remarks>
 /// The <see cref="IConfiguration"/> and <see cref="ILoggerFactory"/> on the <see cref="GameHostBuilderContext"/> are uninitialized at this stage.
 /// The <see cref="IConfigurationBuilder"/> is pre-populated with the settings of the <see cref="IGameHostBuilder"/>.
 /// </remarks>
 public static IGameHostBuilder ConfigureAppConfiguration(this IGameHostBuilder hostBuilder, Action <IConfigurationBuilder> configureDelegate) =>
 hostBuilder.ConfigureAppConfiguration((context, builder) => configureDelegate(builder));