public KikMessageExecutor(IPlayerDatabaseController playerController, IAccountController accountController, IReporter reporter, IGameExecutor gameExecutor) { _playerController = playerController; _accountController = accountController; _reporter = reporter; _gameExecutor = gameExecutor; }
public TelegramBotOverseer(IGameExecutor gameExecutor, IReporter reporter, IPlayerDatabaseController playerDatabaseController, IAccountController accountController) { _reporter = reporter; _gameExecutor = gameExecutor; _accountController = accountController; _playerDatabaseController = playerDatabaseController; }
public DiscordMessageHandler(IPlayerDatabaseController playerDatabaseController, IGameExecutor gameExecutor, IAccountController accountController, IReporter reporter) { _playerDatabaseController = playerDatabaseController; _gameExecutor = gameExecutor; _accountController = accountController; _reporter = reporter; }
public void Unsubscribe(IGameExecutor <T> gameAction) { if (gameActions.Contains(gameAction)) { gameActions.Remove(gameAction); } }
public void Subscribe(IGameExecutor <T> gameAction) { if (gameActions.Contains(gameAction)) { return; } gameActions.Add(gameAction); }
/// <summary> /// Creates server for a multiplayer game. /// </summary> public void InitMultiplayerServer() { InitCommon(); Server s = networkOperator.RunServer(); gameExecutor = new MultiplayerServerCommandsExecutor(gameState, s); gameExecutor.Execute(new JoinGameCommand(true, PlayerType.HUMAN, "ServerMaster")); Debug.Log("Inited multiplayer server"); }
/// <summary> /// Initializes client and automatically joins a multiplayer game. /// </summary> public void InitMultiplayerClient() { InitCommon(); Client c = networkOperator.JoinGame(ref gameState); gameExecutor = new MultiplayerClientCommandsExecutor(gameState, c); gameExecutor.Execute(new JoinGameCommand(false, PlayerType.HUMAN, "GuestPlayer")); Debug.Log("Inited multiplayer client"); }
/// <summary> /// Creates one-player server for a singleplayer. /// </summary> public void InitSingleplayer() { gameState = new GameState(); networkOperator.maxPlayers = 0; Server s = networkOperator.RunServer(); gameExecutor = new MultiplayerServerCommandsExecutor(gameState, s); gameExecutor.Execute(new JoinGameCommand(true, PlayerType.HUMAN, "LocalPlayer")); Debug.Log("Inited singleplayer"); }
public GameMessageController(IGameExecutor gameExecutor, IReporter reporter, IPlayerDatabaseController playerDatabaseController, IAccountController accountController, ITokenGenerator tokenGenerator, IHttpContextAccessor contextAccessor) { _reporter = reporter; _gameExecutor = gameExecutor; _accountController = accountController; _playerDatabaseController = playerDatabaseController; _tokenGenerator = tokenGenerator; _contextAccessor = contextAccessor; }
public DiscordBotCommunicator(IReporter reporter, IGoogleDriveService gdriveService, IAccountController accountController, IPlayerDatabaseController playerDatabaseController, IGameExecutor gameExecutor, IConfigurationService configurationService) { _reporter = reporter; _accountController = accountController; _playerDatabaseController = playerDatabaseController; _gameExecutor = gameExecutor; _configService = configurationService; _reporter.Initialise(); }
/// <summary> /// DefaultGameSimulation constructor. /// </summary> /// <param name="executor">Executor that will execute commands on gameState</param> /// <param name="gameState">Must be a GameState used by the executor!</param> public DefaultGameSimulation(IGameExecutor executor, GameState gameState) { this.executor = executor; this.gameState = gameState; }
public TelegramCommunicator(IConfigurationService configService, IPlayerDatabaseController playerDatabaseController, IReporter reporter, IAccountController accountController, IGoogleDriveService gdriveService, IGameExecutor gameExecutor) { _service = new TelegramService(configService.GetConfig("TelegramUrl"), configService.GetConfig("TelegramApiKey", true)); _reporter = reporter; }