コード例 #1
0
ファイル: Game1.cs プロジェクト: Arkarstronk/TurnBasedFeest
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            time = gameTime;
            input.Update();

            if (currentEvent.Update(this, input))
            {
                previousEvent = currentEvent;
                currentEvent  = nextEvent;
                nextEvent     = null;

                currentEvent.Initialize(actors);
            }

            base.Update(gameTime);
        }