/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { time = gameTime; input.Update(); if (currentEvent.Update(this, input)) { previousEvent = currentEvent; currentEvent = nextEvent; nextEvent = null; currentEvent.Initialize(actors); } base.Update(gameTime); }