コード例 #1
0
        public bool Handle(DomainEventHandlerData <RevenueCointEvent> @event)
        {
            var snap = @event.Snapshot as GameAggregate;

            if (snap == null)
            {
                return(false);
            }
            var relateEvents = new List <EventBase>();
            var userCastles  = snap.Castles.Where(e => e.OwnerUserId == snap.UserId).ToList() ?? new List <CastleAggregate>();

            foreach (var castle in userCastles)
            {
                var coins = _gameDomainService.CalculateCoin(snap, castle);
                snap.UserCoins += coins;
                relateEvents.Add(new CastleRevenueCointEvent(castle.Id, coins, snap.UserId, DateTime.UtcNow, DateTime.UtcNow));
                //var createSoldier = _gameDomainService.GetCreateSoldierIfNeedCreate(snap, castle);
                //if (createSoldier != null)
                //    relateEvents.Add(createSoldier);
            }

            var opponentCastles = snap.Castles.Where(e => e.OwnerUserId == snap.OpponentId).ToList() ?? new List <CastleAggregate>();

            foreach (var castle in opponentCastles)
            {
                var coins = _gameDomainService.CalculateCoin(snap, castle);
                snap.OpponentCoins += coins;
                relateEvents.Add(new CastleRevenueCointEvent(castle.Id, coins, snap.OpponentId, DateTime.UtcNow, DateTime.UtcNow));
                //var createSoldier = _gameDomainService.GetCreateSoldierIfNeedCreate(snap, castle);
                //if (createSoldier != null)
                //    relateEvents.Add(createSoldier);
            }
            relateEvents.Add(_gameDomainService.RevenueCoinEvent(snap.Speed));
            _domainService.AddEvent(snap.Id, relateEvents.ToArray());
            return(true);
        }
コード例 #2
0
ファイル: GameService.cs プロジェクト: angels2it/VirtualRisks
        public async Task <DetailCastleStateModel> DetailCastle(Guid id, Guid castleId, string userId, int streamVersion)
        {
            var state = await Build(id, userId, streamVersion);

            if (state.HasError)
            {
                return(null);
            }
            ISnapshot     latestSnapshot = _store.Advanced.GetSnapshot(id, int.MaxValue);
            GameAggregate gameSnapshot   = latestSnapshot?.Payload as GameAggregate;
            var           castle         = gameSnapshot?.Castles?.FirstOrDefault(e => e.Id == castleId);

            if (castle == null)
            {
                return(null);
            }
            DetailCastleStateModel result = Mapper.Map <DetailCastleStateModel>(castle);

            result.StreamRevision  = latestSnapshot.StreamRevision;
            result.CurrentUserArmy = state.UserId == userId ? Army.Blue : Army.Red;
            if (streamVersion >= 0)
            {
                result.Events = Mapper.Map <List <EventBaseModel> >(_domain.GetEvents(id, userId, streamVersion));
            }
            result.Soldiers = GetSoldiersOfCastle(castle);
            bool isOwner = result.OwnerUserId == userId;

            result.CanChangeTroopType = isOwner;
            result.CanUpgrade         = isOwner && result.Strength < await GetMaximunStrength();
            await UpdateGameStateForReadData(id.ToString(), state);

            result.Revenue              = _gameDomainService.CalculateCoin(gameSnapshot, castle);
            result.RevenueTime          = _gameDomainService.GetRevenueTimeBySpeed(gameSnapshot.Speed);
            result.UpkeepTime           = _gameDomainService.GetUpkeepTimeBySpeed(gameSnapshot.Speed);
            result.CanProductionSoldier = castle.IsProductionState() && result.ProduceExecuteAt.CompareTo(DateTime.UtcNow) > 0;
            if (!result.CanProductionSoldier)
            {
                var ownerCoins = castle.OwnerUserId == state.UserId ? state.UserCoins : state.OpponentCoins;
                result.IsNotEnoughCoinForProduction = ownerCoins < 0;
            }
            var ownerTask = _userRepository.GetByIdAsync(castle.OwnerUserId).ContinueWith(r =>
            {
                if (r.Result == null)
                {
                    return;
                }
                result.OwnerUser   = Mapper.Map <UserModel>(r.Result);
                List <Hero> heroes = r.Result.Heroes;
                if (heroes == null || heroes.All(e => e.Id != castle.OwnerId))
                {
                    return;
                }
                result.Owner = Mapper.Map <HeroModel>(r.Result.Heroes.First(e => e.Id == castle.OwnerId));
            });
            var siegeOwnerTask = castle.Siege == null?Task.FromResult(true) : _userRepository.GetByIdAsync(castle.Siege.OwnerUserId).ContinueWith(r =>
            {
                if (r.Result == null)
                {
                    return;
                }
                result.Siege.OwnerUser = Mapper.Map <UserModel>(r.Result);
            });

            await Task.WhenAll(ownerTask, siegeOwnerTask);

            return(result);
        }