private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag(BallTag)) { _gameController.ChangeGameState(GameState.IN_GAME); sentry = true; collider.isTrigger = false; } }
private void StartGame() { _gameController.ChangeGameState(GameState.PRE_GAME); }
public void RestartGame() { EndGame(); _gameController.ChangeGameState(GameState.PRE_GAME); }