public void SetGameClientPlugin(IGameClient gameClient) { if (GameClientPlugin != gameClient) { GameData.Load(); var dataSlot = GameData.current.GetCurrentDataSlot(); GameClientPlugin = gameClient; GameClientPlugin.Initialize(this, dataSlot); } }
public void Initialize() => _client.Initialize(IsHosting);
/// <inheritdoc /> public void Initialize() => _client.Initialize(isHost);