public RavenNestClient( ILogger logger, IGameManager gameManager, IAppSettings settings, IGameCache cache) { ServicePointManager.DefaultConnectionLimit = 100; ServicePointManager.ServerCertificateValidationCallback = new RemoteCertificateValidationCallback(ValidateCertificate); //ServicePointManager.CertificatePolicy = new NoCheckCertificatePolicy(); this.logger = logger ?? new ConsoleLogger(); //new UnityLogger(); this.gameManager = gameManager; var binarySerializer = new CompressedJsonSerializer(); //new BinarySerializer(); appSettings = settings ?? new ProductionRavenNestStreamSettings(); tokenProvider = new TokenProvider(); var request = new WebApiRequestBuilderProvider(logger, appSettings, tokenProvider); Stream = new WebSocketEndpoint(this, gameManager, logger, settings, tokenProvider, new GamePacketSerializer(binarySerializer), cache); Auth = new WebBasedAuthEndpoint(this, logger, request); Game = new WebBasedGameEndpoint(this, logger, request); Items = new WebBasedItemsEndpoint(this, logger, request); Players = new WebBasedPlayersEndpoint(this, logger, request); Marketplace = new WebBasedMarketplaceEndpoint(this, logger, request); Village = new WebBasedVillageEndpoint(this, logger, request); Admin = new WebBasedAdminEndpoint(this, logger, request); }
public void InitGameContext(UserContext first, UserContext second, BaseHero firstHero, BaseHero secondHero) { gameContext = new GameContext() { GameCode = "GameCode", CurrentTurnCode = "CurrentTurnCode", NextTurnCode = "NextTurnCode", Players = new List <UserContext> { first, second }, GameStatus = GameStatus.进行中, TurnIndex = 10, }; gameContext.DeskCards = new DeskBoard() { firstHero, null, null, null, null, null, null, null, secondHero, null, null, null, null, null, null, null }; IGameCache gameCache = Substitute.For <IGameCache>(); gameCache.GetAllCard().Returns(CardsUtil.AllCard); gameCache.GetContext(Arg.Any <string>()).Returns(gameContext); gameContext.GameCache = gameCache; proxy = new Controller_Base_Proxy(gameCache); }
public NinthPlanetGameRepository( IGameServerFactory gameServerFactory, IGameCache <Games.NinthPlanet> gameCache, ApplicationDbContext dbContext) { semaphore = new SemaphoreSlim(1); this.gameServerFactory = gameServerFactory ?? throw new System.ArgumentNullException(nameof(gameServerFactory)); this.gameCache = gameCache ?? throw new System.ArgumentNullException(nameof(gameCache)); this.dbContext = dbContext ?? throw new System.ArgumentNullException(nameof(dbContext)); }
public WSGameServerConnection( ILogger logger, IAppSettings settings, ITokenProvider tokenProvider, IGamePacketSerializer packetSerializer, IGameCache gameCache) { this.logger = logger; this.settings = settings; this.tokenProvider = tokenProvider; this.packetSerializer = packetSerializer; this.gameCache = gameCache; }
public GameService(ILogger logger, IGameCache gameCache, IUserRepository userRepository, IGameRepository gameRepository, IBoardRepository boardRepository, ILexiconService lexiconService, IStatService statService, IGameQueueService gameQueueService) { this.userRepository = userRepository; this.gameRepository = gameRepository; this.boardRepository = boardRepository; this.gameCache = gameCache; this.lexiconService = lexiconService; this.statService = statService; this.gameQueueService = gameQueueService; this.logger = logger; }
public WebSocketEndpoint( IRavenNestClient client, IGameManager gameManager, ILogger logger, IAppSettings settings, ITokenProvider tokenProvider, IGamePacketSerializer packetSerializer, IGameCache gameCache) { connection = new WSGameServerConnection( logger, settings, tokenProvider, packetSerializer, gameCache); connection.Register("game_event", new GameEventPacketHandler(gameManager)); connection.OnReconnected += OnReconnected; this.client = client; this.gameManager = gameManager; }
public GameService(IGameCache gameCache) { this.gameCache = gameCache; }
public Controller_Base_Proxy(IGameCache gameCache) { _gameCache = gameCache; }
public Controler_Base(IGameCache gameCache) { _gameCache = gameCache; }
public GameDbRepository(IDbConnection dbConnection, IGameCache gameCache) { this.dbConnection = dbConnection; GameCache = gameCache; }