//get signal on all instances but only act if id is the same as the original sender [RPC] void ReturnStateRequest(string gameInstanceID, string ip, string stateString) { if (gameInstanceID == IGC_VirtualSystem.uniqueID) { restoreData = stateString; this.IP = ip; this.restoreData = stateString; gameObject.name = "Computer_" + IP; fileSystem.BuildFilesFromFileString(); } }