/// ------------------------------------------------------------------------------------ /// <summary> /// Construct with supplied initial items. /// </summary> /// <param name="owner"></param> /// <param name="values"></param> /// ------------------------------------------------------------------------------------ public ObjectCollection(IFwListBox owner, object[] values) { m_list = new ArrayList(values); m_owner = owner; }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected virtual void Dispose(bool disposing) { Debug.WriteLineIf(!disposing, "****************** Missing Dispose() call for " + GetType().Name + " ******************"); // Must not be run more than once. if (m_isDisposed) return; if (disposing) { // Dispose managed resources here. ClearAllItems(); } // Dispose unmanaged resources here, whether disposing is true or false. m_list = null; m_owner = null; m_isDisposed = true; }
/// ------------------------------------------------------------------------------------ /// <summary> /// Construct empty. /// </summary> /// <param name="owner"></param> /// ------------------------------------------------------------------------------------ public ObjectCollection(IFwListBox owner) { m_list = new ArrayList(); m_owner = owner; }