コード例 #1
0
        /// <summary>
        /// hanges the active state to the given state type. An instance of that type should
        /// already had been registered to use this method.
        /// </summary>
        /// <typeparam name="TState">The State you want to change to</typeparam>
        /// <returns></returns>
        public TState ChangeState <TState>() where TState : IFsmState <T>
        {
            PreviousState = CurrentState;

            CurrentState = stateDictionary[typeof(TState)];

            PreviousState.End();
            CurrentState.Begin();

            return((TState)CurrentState);
        }