public ShipDetailsModelFactory(ShipData data) { _fuelModel = new FuelModel(data); _forceModel = new ForceModel(data); _winModel = new WinModel(data); _crashModel = new CrashModel(data); }
public MoveViewModel(IFuelViewModel fuelViewModel, IForceModel forceModel, Transform ship, (IUserInputProxy horizontal, IUserInputProxy vertical) input)