public void DrawString(Point position, IFont font, string text, int textSize, Color textColor, bool bold, bool italic, bool underline) { font.RenderText(this, position, text, textSize, textColor, bold, italic, underline); }
public void DrawString(Point position, IFont font, string text, int textSize, Color textColor, bool bold, bool italic, bool underline) { if (newOrigin != Point.Empty) { DrawingSupport.Translate(newOrigin, ref position); } font.RenderText(this, position, text, textSize, textColor, bold, italic, underline); }
public void DrawString(IFont font, string text, int textSize, global::System.Drawing.Color textColor, global::System.Drawing.Point position) { font.RenderText(text, textSize, textColor, this, position); }
private static void MainLoop(IRenderer renderer, IFont font, IEngine sdl) { var keepRunning = true; while (keepRunning) { for (var evt = sdl.PollEvent(); evt != null; evt = sdl.PollEvent()) { // ReSharper disable once SwitchStatementMissingSomeCases switch (evt.Type) { case EventType.Quit: keepRunning = false; break; case EventType.KeyDown: Console.WriteLine(evt.Key.KeySymbol.Symbol); break; case EventType.KeyUp: Console.WriteLine("-" + evt.Key.KeySymbol.Symbol); break; case EventType.MouseMotion: Console.WriteLine(evt.Motion.DeltaX); break; case EventType.MouseButtonDown: Console.WriteLine(evt.Button.Button + " " + evt.Button.Clicks); break; case EventType.MouseWheel: Console.WriteLine(evt.Wheel.Y); break; } } renderer.DrawColor = Color.Black; renderer.Clear(); renderer.DrawColor = Color.White; renderer.DrawRectangle(new Rectangle { X = 10, Y = 10, Width = 10, Height = 10 }); using (var messageSurface = font.RenderText("Hello World", Color.Red)) using (var messageTexture = renderer.CreateTexture(messageSurface)) { renderer.DrawTexture(messageTexture, Point.Empty); } using (var messageSurface = font.RenderTextWrapped("Hello World", Color.Lime, 30)) using (var messageTexture = renderer.CreateTexture(messageSurface)) { renderer.DrawTexture(messageTexture, new Point(0, 50)); } using (var giraffeTextureStream = GetGiraffeStream()) using (var giraffeTexture = renderer.LoadTexture(giraffeTextureStream)) { giraffeTexture.BlendMode = SDL_BlendMode.Alpha; giraffeTexture.DrawColor = Color.FromArgb(127, 31, 31, 255); renderer.DrawTexture(giraffeTexture, new Point(0, 100)); } renderer.Present(); sdl.Delay(TimeSpan.FromSeconds(1 / 60d)); } }