/// <summary> /// Renders the specified control using the provided graphics interface /// </summary> /// <param name="control">Control that will be rendered</param> /// <param name="graphics"> /// Graphics interface that will be used to draw the control /// </param> public void Render( Controls.Desktop.InputControl control, IFlatGuiGraphics graphics ) { RectangleF controlBounds = control.GetAbsoluteBounds(); // Draw the control's frame and background graphics.DrawElement(Style, controlBounds); using (graphics.SetClipRegion(controlBounds)) { string text = control.Text ?? string.Empty; // Amount by which the text will be moved within the input box in // order to keep the caret in view even when the text is wider than // the input box. float left = 0; // Only scroll the text within the input box when it has the input // focus and the caret is being shown. if (control.HasFocus) { // Find out where the cursor is from the left end of the text RectangleF stringSize = graphics.MeasureString( Style, controlBounds, text.Substring(0, control.CaretPosition) ); // TODO: Renderer should query the size of the control's frame // Otherwise text will be visible over the frame, which might look bad // if a skin uses a frame wider than 2 pixels or in a different color // than the text. while (stringSize.Width + left > controlBounds.Width) { left -= controlBounds.Width / 10.0f; } } // Draw the text into the input box controlBounds.X += left; graphics.DrawString(Style, controlBounds, control.Text); // If the input box is in focus, also draw the caret so the user knows // where characters will be inserted into the text. if (control.HasFocus) { if (control.MillisecondsSinceLastCaretMovement % 500 < 250) { graphics.DrawCaret( "input.normal", controlBounds, control.Text, control.CaretPosition ); } } } // Let the control know that we can provide it with additional informations // about how its text is being rendered control.OpeningLocator = this; this.graphics = graphics; }
/// <summary>Determines the height of a row displayed in the list</summary> /// <param name="bounds"> /// Boundaries of the control, should be in absolute coordinates /// </param> /// <returns>The height of a single row in the list</returns> public float GetRowHeight(RectangleF bounds) { // The code below is not optimal, but the XNA SpriteFont isn't very talkative // when it comes to providing informations about itself ;) if (float.IsNaN(_rowHeight)) { _rowHeight = _graphics.MeasureString("list", bounds, "qyjpMAW!").Height; _rowHeight += 2.0f; } return(_rowHeight); }
/// <summary> /// Renders the specified control using the provided graphics interface /// </summary> /// <param name="control">Control that will be rendered</param> /// <param name="graphics"> /// Graphics interface that will be used to draw the control /// </param> public void Render(Controls.Desktop.InputControl control, IFlatGuiGraphics graphics) { RectangleF controlBounds = control.GetAbsoluteBounds(); // Draw the control's frame and background if (control.CustomBackground == null) { graphics.DrawElement(Style, ref controlBounds); } else { graphics.DrawCustomTexture(control.CustomBackground, ref controlBounds); } if (control.CustomHintImage != null && string.IsNullOrEmpty(control.Text) && !control.HasFocus) { var bounds = controlBounds; bounds.Width = control.CustomHintImage.Width; bounds.Height = control.CustomHintImage.Height; if (!control.CustomHintImageOffset.HasValue) { var dx = (controlBounds.Height - bounds.Height) / 2; bounds.X += dx; bounds.Y += dx; } else { bounds.X += control.CustomHintImageOffset.Value.X; bounds.Y += control.CustomHintImageOffset.Value.Y; } graphics.DrawCustomTexture(control.CustomHintImage, ref bounds); } //Clip the region using (graphics.SetClipRegion(ref controlBounds)) { string text = control.Text ?? string.Empty; // Amount by which the text will be moved within the input box in // order to keep the caret in view even when the text is wider than // the input box. float left = 0; // Only scroll the text within the input box when it has the input // focus and the caret is being shown. if (control.HasFocus) { float offSetSize = 0; // Find out where the cursor is from the left end of the text RectangleF stringSize; if (control.CustomFont == null) { stringSize = graphics.MeasureString(Style, ref controlBounds, text.Substring(0, control.CaretPosition)); } else { stringSize = graphics.MeasureString(control.CustomFont, ref controlBounds, text.Substring(0, control.CaretPosition)); offSetSize = control.CustomFont.Size; } // exTODO: Renderer should query the size of the control's frame // Otherwise text will be visible over the frame, which might look bad // if a skin uses a frame wider than 2 pixels or in a different color // than the text. while ((stringSize.Width + offSetSize) + left > controlBounds.Width) { left -= controlBounds.Width / 10.0f; } } // Draw the text into the input box controlBounds.X += left; string textToDraw = control.Text; if (control.IsPassword) { textToDraw = new string('*', textToDraw.Length); } int withCarret = -1; // If the input box is in focus, also draw the caret so the user knows // where characters will be inserted into the text. if (control.HasFocus) { if (control.MillisecondsSinceLastCaretMovement % 500 < 250) { withCarret = control.CaretPosition; } } if (control.ColorSet) { ByteColor color = control.Color; if (control.CustomFont != null) { if (!control.TextOffset.HasValue) { var dx = (controlBounds.Height - control.CustomFont.HeightInPoints) / 2; var dy = (controlBounds.Height - control.CustomFont.CharHeight) / 2; controlBounds.X += dx; controlBounds.Y += dy; } else { controlBounds.X += control.TextOffset.Value.X; controlBounds.Y += control.TextOffset.Value.Y; } graphics.DrawString(control.CustomFont, ref controlBounds, textToDraw, ref color, false, withCarret); } else { graphics.DrawString(Style, 0, ref controlBounds, textToDraw, ref color, false, withCarret); } } else { if (control.CustomFont != null) { ByteColor color = control.Color; if (!control.TextOffset.HasValue) { var dx = (controlBounds.Height - control.CustomFont.HeightInPoints) / 2; var dy = (controlBounds.Height - control.CustomFont.CharHeight) / 2; controlBounds.X += dx; controlBounds.Y += dy; } else { controlBounds.X += control.TextOffset.Value.X; controlBounds.Y += control.TextOffset.Value.Y; } graphics.DrawString(control.CustomFont, ref controlBounds, textToDraw, ref color, false, withCarret); } else { graphics.DrawString(Style, 0, ref controlBounds, textToDraw, false, withCarret); } } } // Let the control know that we can provide it with additional informations // about how its text is being rendered control.OpeningLocator = this; this.graphics = graphics; }
/// <summary> /// Renders the specified control using the provided graphics interface /// </summary> /// <param name="control">Control that will be rendered</param> /// <param name="graphics"> /// Graphics interface that will be used to draw the control /// </param> public void Render(Controls.Desktop.InputKeyCatchControl control, IFlatGuiGraphics graphics) { RectangleF controlBounds = control.GetAbsoluteBounds(); // Draw the control's frame and background if (control.CustomBackground == null) { if (control.HasFocus) { graphics.DrawElement(Style, ref controlBounds, ref control.HasFocusBackColor); } else { graphics.DrawElement(Style, ref controlBounds); } } else { graphics.DrawCustomTexture(control.CustomBackground, ref controlBounds); } if (control.CustomHintImage != null && string.IsNullOrEmpty(control.Text) && !control.HasFocus) { var bounds = controlBounds; bounds.Width = control.CustomHintImage.Width; bounds.Height = control.CustomHintImage.Height; var dx = (controlBounds.Height - bounds.Height) / 2; bounds.X += dx; bounds.Y += dx; graphics.DrawCustomTexture(control.CustomHintImage, ref bounds); } using (graphics.SetClipRegion(ref controlBounds)) { string text = control.Text ?? string.Empty; // Amount by which the text will be moved within the input box in // order to keep the caret in view even when the text is wider than // the input box. float left = 0; // Only scroll the text within the input box when it has the input // focus and the caret is being shown. if (control.HasFocus) { // Find out where the cursor is from the left end of the text RectangleF stringSize = graphics.MeasureString(Style, ref controlBounds, text); // exTODO: Renderer should query the size of the control's frame // Otherwise text will be visible over the frame, which might look bad // if a skin uses a frame wider than 2 pixels or in a different color // than the text. while (stringSize.Width + left > controlBounds.Width) { left -= controlBounds.Width / 10.0f; } } // Draw the text into the input box controlBounds.X += left; string textToDraw = control.Text; // If the input box is in focus, also draw the caret so the user knows // where characters will be inserted into the text. if (control.ColorSet) { ByteColor color = control.Color; if (control.CustomFont != null) { var move = (controlBounds.Height - control.CustomFont.CharHeight) / 2; controlBounds.X += move; controlBounds.Y += move; #if DEBUG if (move <= 2) { logger.Warn("Input component height ({0}) too small for the font size ({1})!", controlBounds.Height, control.CustomFont.CharHeight); } #endif graphics.DrawString(control.CustomFont, ref controlBounds, textToDraw, ref color, false); } else { graphics.DrawString(Style, 0, ref controlBounds, textToDraw, ref color, false); } } else { if (control.CustomFont != null) { ByteColor color = control.Color; var move = (controlBounds.Height - control.CustomFont.CharHeight) / 2; controlBounds.X += move; controlBounds.Y += move; graphics.DrawString(control.CustomFont, ref controlBounds, textToDraw, ref color, false); } else { graphics.DrawString(Style, 0, ref controlBounds, textToDraw, false); } } } // Let the control know that we can provide it with additional informations // about how its text is being rendered this.graphics = graphics; }
public void Render(InventoryCell control, IFlatGuiGraphics graphics) { var controlBounds = control.GetAbsoluteBounds(); #region Backgroung if (control.DrawCellBackground) { if (control.MouseHovering || control.IsCellSelected) { if (control.CustomBackgroundHover != null) { if (control.CustomBackgroundAutosize) { graphics.DrawCustomTexture(control.CustomBackgroundHover, ref controlBounds, 0, control.DrawGroupId); } else { var dx = (controlBounds.Width - control.CustomBackgroundHover.Width) / 2; var dy = (controlBounds.Height - control.CustomBackgroundHover.Height) / 2; var bgBounds = controlBounds; bgBounds.X += dx; bgBounds.Y += dy; bgBounds.Width = control.CustomBackgroundHover.Width; bgBounds.Height = control.CustomBackgroundHover.Height; graphics.DrawCustomTexture(control.CustomBackgroundHover, ref bgBounds, 0, control.DrawGroupId); } } else { graphics.DrawElement("button.highlighted", ref controlBounds); } } else { if (control.CustomBackground != null) { if (control.CustomBackgroundAutosize) { graphics.DrawCustomTexture(control.CustomBackground, ref controlBounds, 0, control.DrawGroupId); } else { var dx = (controlBounds.Width - control.CustomBackground.Width) / 2; var dy = (controlBounds.Height - control.CustomBackground.Height) / 2; var bgBounds = controlBounds; bgBounds.X += dx; bgBounds.Y += dy; bgBounds.Width = control.CustomBackground.Width; bgBounds.Height = control.CustomBackground.Height; graphics.DrawCustomTexture(control.CustomBackground, ref bgBounds, 0, control.DrawGroupId); } } else { graphics.DrawElement("button.normal", ref controlBounds, control.DrawGroupId); } } } #endregion #region Item icon if (control.Slot != null && !control.Slot.IsEmpty) { SpriteTexture tex; int textureArrayIndex; control.IconFactory.Lookup(control.Slot.Item, out tex, out textureArrayIndex); if (tex != null) { const int innerBorder = 3; var texBounds = new RectangleF( controlBounds.X + innerBorder, controlBounds.Y + innerBorder, controlBounds.Width - innerBorder * 2, controlBounds.Height - innerBorder * 2 ); ByteColor?color = control.Color; if (control.IsDisabledCell) { color = new ByteColor(255, 255, 255, 30); } graphics.DrawCustomTexture(tex, ref texBounds, textureArrayIndex, control.DrawIconsGroupId, color); } else { var displayName = control.Slot.Item.Name; graphics.DrawString("button.normal", 0, ref controlBounds, displayName, false, -1, control.DrawGroupId); } } #endregion #region Items count if ((control.Slot != null && control.Slot.ItemsCount > 1) || !string.IsNullOrEmpty(control.CountString)) { var itemsCount = control.CountString ?? control.Slot.ItemsCount.ToString(); var textSize = graphics.MeasureString("slot.items", ref controlBounds, itemsCount); var h = textSize.Height; var w = textSize.Width; var textPosition = new RectangleF(controlBounds.X + controlBounds.Width - textSize.Width - 6, controlBounds.Y + controlBounds.Height - textSize.Height, w, h); graphics.DrawString("slot.items.shadow", 0, ref textPosition, itemsCount, false, -1, control.DrawGroupId); graphics.DrawString("slot.items", 0, ref textPosition, itemsCount, false, -1, control.DrawGroupId); } #endregion }