コード例 #1
0
        public void SetArea(int x1, int y1, int z1, int x2, int y2, int z2, Material material, IFilter filter = null, bool paintMode = false)
        {
            bool create = material != null;

            int chunkX1 = Mathf.Min(x1 >> 4, x2 >> 4);
            int chunkY1 = Mathf.Min(y1 >> 4, y2 >> 4);
            int chunkZ1 = Mathf.Min(z1 >> 4, z2 >> 4);
            int chunkX2 = Mathf.Max(x1 >> 4, x2 >> 4);
            int chunkY2 = Mathf.Max(y1 >> 4, y2 >> 4);
            int chunkZ2 = Mathf.Max(z1 >> 4, z2 >> 4);

            int blockX1 = Mathf.Min(x1, x2);
            int blockY1 = Mathf.Min(y1, y2);
            int blockZ1 = Mathf.Min(z1, z2);
            int blockX2 = Mathf.Max(x1, x2);
            int blockY2 = Mathf.Max(y1, y2);
            int blockZ2 = Mathf.Max(z1, z2);

            if (filter != null)
            {
                filter.InitalizeFilter(new BlockLocation(blockX1, blockY1, blockZ1),
                                       new BlockLocation(blockX2, blockY2, blockZ2), material);
            }

            for (int a = chunkX1; a <= chunkX2; a++)
            {
                for (int b = chunkY1; b <= chunkY2; b++)
                {
                    for (int c = chunkZ1; c <= chunkZ2; c++)
                    {
                        Chunk chunk = GetChunkByCoords(a, b, c, create);

                        if (chunk == null)
                        {
                            continue;
                        }

                        chunk.MarkUndo();

                        for (int a2 = blockX1; a2 <= blockX2; a2++)
                        {
                            for (int b2 = blockY1; b2 <= blockY2; b2++)
                            {
                                for (int c2 = blockZ1; c2 <= blockZ2; c2++)
                                {
                                    if (a2 >> 4 != a)
                                    {
                                        continue;
                                    }
                                    if (b2 >> 4 != b)
                                    {
                                        continue;
                                    }
                                    if (c2 >> 4 != c)
                                    {
                                        continue;
                                    }

                                    Material cur = chunk.GetBlock(a2 & 15, b2 & 15, c2 & 15);

                                    if (paintMode && cur == null)
                                    {
                                        continue;
                                    }

                                    if (filter != null && !filter.CanPlaceBlock(cur, new BlockLocation(a2, b2, c2)))
                                    {
                                        continue;
                                    }

                                    chunk.SetBlock(a2 & 15, b2 & 15, c2 & 15, material);
                                }
                            }
                        }
                    }
                }
            }

            if (autoRemesh)
            {
                UpdateAllChunks();
            }
        }