/// <summary> /// 从本地文件加载Sprite /// </summary> /// <param name="spriteName"></param> /// <returns></returns> public Sprite LoadSpriteFromLocalFile(string spriteName) { if (string.IsNullOrEmpty(spriteName)) { return(null); } if (_cache.ContainsKey(spriteName)) { return(_cache[spriteName]); } var sprite = _filePicManager.GetSprite(spriteName); if (sprite) { _cache.Add(spriteName, sprite); } return(sprite); }