public BattlefieldController(IHeroService heroService, IBattlefieldService battlefieldService, IFightService fightService, IChronometerService chronometerService, IStringLocalizer <BattlefieldController> stringLocalizer) { this.heroService = heroService; this.battlefieldService = battlefieldService; this.fightService = fightService; this.chronometerService = chronometerService; this.stringLocalizer = stringLocalizer; }
public CharacterFacade(IUnitOfWorkProvider unitOfWorkProvider, ICharacterService characterService, IAccountService accountService, IGroupService groupService, IGroupPostService groupPostService, IItemService itemService, IFightService fightService) : base(unitOfWorkProvider) { _accountService = accountService; _characterService = characterService; _groupService = groupService; _groupPostService = groupPostService; _itemService = itemService; _fightService = fightService; }
public FightsController(IFighterService _fighterService, IFightService _fightService, ITimelineService _timelineService, ISportUnitService _sportUnitService) { fighterService = _fighterService; timelineService = _timelineService; fightService = _fightService; sportUnitService = _sportUnitService; }
public DungeonService(IResourcePouchService resourcePouchService, IHeroService heroService, IChronometerService chronometerService, IFightService fightService, INotificationService notificationService, FarmHeroesDbContext context, IMapper mapper) { this.resourcePouchService = resourcePouchService; this.heroService = heroService; this.chronometerService = chronometerService; this.fightService = fightService; this.notificationService = notificationService; this.context = context; this.mapper = mapper; }
public CategoriesController(ICategoryService _categoryService, ITournamentService _tournamentService, IFightService _fightService, IFighterService _fighterService, INavigationService _navigationService) { categoryService = _categoryService; tournamentService = _tournamentService; fightService = _fightService; navigationService = _navigationService; fighterService = _fighterService; }
public FightsController( IFightService fightService, IPlayerService playerService, IFightLogService fightLogService, IAbilityService abilityService) { _fightService = fightService; _playerService = playerService; _fightLogService = fightLogService; _abilityService = abilityService; rnd = new Random(); }
public RefereesController(IRefereeService _refereeService, ITournamentService _tournamentService, ISportUnitService _sportUnitService, IFightService _fightService, IFighterService _fighterService, INavigationService _navigationService) { tournamentService = _tournamentService; refereeService = _refereeService; sportUnitService = _sportUnitService; fightService = _fightService; fighterService = _fighterService; navigationService = _navigationService; }
public TournamentsController(ITournamentService _tournamentService, IGroupService _groupService, IGeneralUnitService _generalUnitservice, ISportUnitService _sportUnitService, ICategoryService _categoryService, INavigationService _navigationService, ITeamService _teamService, IFightService _fightService, IFighterService _fighterService, IFightRelationService _fightRelationService) { tournamentService = _tournamentService; generalUnitService = _generalUnitservice; groupService = _groupService; navigationService = _navigationService; sportUnitService = _sportUnitService; categoryService = _categoryService; teamService = _teamService; fightService = _fightService; fighterService = _fighterService; fightRelationService = _fightRelationService; }
public FightController(IFightService fightService) { _fightService = fightService; }
public FightController(IFightService iFightService, IMapper imapper) { _imapper = imapper; _iFightService = iFightService; }
public FightController(IFightService service) { this._service = service; }
public TestFight() { _fightService = new FightService(); }