public TextSpeechBubble(string text, EntityUid senderEntity, IEyeManager eyeManager, IChatManager chatManager, IEntityManager entityManager, string speechStyleClass) : base(text, senderEntity, eyeManager, chatManager, entityManager, speechStyleClass) { }
public static SpeechBubble CreateSpeechBubble(SpeechType type, string text, EntityUid senderEntity, IEyeManager eyeManager, IChatManager chatManager, IEntityManager entityManager) { switch (type) { case SpeechType.Emote: return(new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "emoteBox")); case SpeechType.Say: return(new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "sayBox")); case SpeechType.Whisper: return(new TextSpeechBubble(text, senderEntity, eyeManager, chatManager, entityManager, "whisperBox")); default: throw new ArgumentOutOfRangeException(); } }
public SaySpeechBubble(string text, IEntity senderEntity, IEyeManager eyeManager, IChatManager chatManager) : base(text, senderEntity, eyeManager, chatManager) { }
public static SpeechBubble CreateSpeechBubble(SpeechType type, string text, IEntity senderEntity, IEyeManager eyeManager, IChatManager chatManager) { switch (type) { case SpeechType.Emote: return(new EmoteSpeechBubble(text, senderEntity, eyeManager, chatManager)); case SpeechType.Say: return(new SaySpeechBubble(text, senderEntity, eyeManager, chatManager)); default: throw new ArgumentOutOfRangeException(); } }
public PhysicsIslandOverlay() { _islandSystem = EntitySystem.Get <DebugPhysicsIslandSystem>(); _eyeManager = IoCManager.Resolve <IEyeManager>(); _gameTiming = IoCManager.Resolve <IGameTiming>(); }
public DebugPathfindingOverlay() : base(nameof(DebugPathfindingOverlay)) { _shader = IoCManager.Resolve <IPrototypeManager>().Index <ShaderPrototype>("unshaded").Instance(); _eyeManager = IoCManager.Resolve <IEyeManager>(); _playerManager = IoCManager.Resolve <IPlayerManager>(); }
public WorldPopupLabel(IEyeManager eyeManager, IEntityManager entityManager) : base() { _eyeManager = eyeManager; _entityManager = entityManager; }
public AdminNameOverlay(AdminMenuManager manager, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, IEntityLookup entityLookup) { _manager = manager; _entityManager = entityManager; _eyeManager = eyeManager; _entityLookup = entityLookup; ZIndex = 200; _font = new VectorFont(resourceCache.GetResource <FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10); }
public MainViewportContainer(IEyeManager eyeManager) { _eyeManager = eyeManager; AlwaysRender = true; }