public BaseExerciseController(IExerciseModel exerciseModel, IExerciseView exerciseView, IExerciseBackgroundView exerciseBackgroundView, IExerciseHUD hud, ITimerFactory timerFactory, IExerciseTerminator terminator, ILogger logger, ISoundManager soundManager) : base(logger, terminator, exerciseView) { _soundManager = soundManager; _model = exerciseModel; _backgroundView = exerciseBackgroundView; _hud = hud; _timeoutTimer = timerFactory.CreateTimer(); _exerciseTimer = timerFactory.CreateTimer(); _botTimer = timerFactory.CreateTimer(); _botTimer.OnComplete += ProcessBotAnswer; _tutorialManager = new TutorialManager(_model, _view, _model.ExerciseConfiguration); _tutorialManager.OnUpdate += OnTutorialUpdate; _tutorialActivityManager = new TutorialActivityManager(logger, 3, 2, exerciseModel.ExerciseInitVO.StartWithTutorial, exerciseModel.ExerciseInitVO.TutorialSystemEnabled); var exerciseSettings = _model.ExerciseSettings; _view.Settings = exerciseSettings; _soundManager.Mute = exerciseSettings.ContainsKey(ExerciseSettingsEnum.SoundsEnabled) && !exerciseSettings[ExerciseSettingsEnum.SoundsEnabled]; MapState(BaseStates.INIT, OnStateInit, AfterStateInit); _botActived = false; _stopped = false; }
protected virtual BaseExerciseController CreateController(NNLogger logger, IExerciseModel model, IExerciseTerminator terminator, NNUnityTimerFactory timerFactory, ExerciseSoundManager soundManager) { return(new BaseExerciseController(model, exerciseViewAdapter, backgroundViewAdapter, hudViewAdapter, timerFactory, terminator, logger, soundManager)); }
public virtual void Dispose() { _controller = null; //_messageBox = null; _view = null; _model = null; }
public virtual void Init(IExerciseModel model, BaseExerciseController controller, IExerciseView view) { _controller = controller; //_messageBox = messageBox; _view = view; _model = model; Initialised = true; }
/// <summary> /// Initializes a new instance of the <see cref="T:ExerciseEngine.Model.Tutorial.TutorialManager"/> class. /// </summary> /// <param name="model">Model. For listening for level changes.</param> /// <param name="view">View. For triggers fired from the view.</param> /// <param name="exerciseConfig">Exercise config. For getting tutorial configurations.</param> /// <param name="currentDifficulty">Current difficulty. Starting difficulty of exercises</param> public TutorialManager(IExerciseModel model, IExerciseView view, IExerciseConfiguration exerciseConfig) { _model = model; _model.OnTutorialTrigger += OnModelUpdate; _view = view; _view.OnUpdate += OnViewUpdate; _exerciseConfiguration = exerciseConfig; _tutorialRuns = new Dictionary <Type, int>(); _tutorialLoops = 0; _currentRoundTriggers = new List <ITutorialTrigger>(); }
public FlashGlanceController(IExerciseModel exerciseModel, IExerciseView exerciseView, IExerciseBackgroundView exerciseBackgroundView, IExerciseHUD hud, ITimerFactory timerFactory, IExerciseTerminator terminator, ILogger logger, ISoundManager soundManager) : base(exerciseModel, exerciseView, exerciseBackgroundView, hud, timerFactory, terminator, logger, soundManager) { _random = new Random(); _spawnTimer = timerFactory.CreateTimer(); _spawnTimer.OnComplete += RequestNewItem; _moveTimer = timerFactory.CreateTimer(); _moveTimer.OnComplete += RequestMovement; _switchTimer = timerFactory.CreateTimer(); _switchTimer.OnComplete += RequestSwap; }
public MemoflowController(IExerciseModel exerciseModel, IExerciseView exerciseView, IExerciseBackgroundView exerciseBackgroundView, IExerciseHUD hud, ITimerFactory timerFactory, IExerciseTerminator terminator, ILogger logger, ISoundManager soundManager) : base(exerciseModel, exerciseView, exerciseBackgroundView, hud, timerFactory, terminator, logger, soundManager) { }