コード例 #1
0
ファイル: Events.cs プロジェクト: ishui/unity3DScripts
        private IEvent CheckPoints(IEvent evnt)
        {
            Vector2 point      = evnt.point;
            int     pointCount = _allPoints.Count;

            if (pointCount == 0)
            {
                return(null);
            }

            //find if this event has nodes that are affected by another event and elect such an event for merging
            int eventCount = _events.Count;

            for (int e = 0; e < eventCount; e++)
            {
                IEvent aevnt = _events[e];
                if (aevnt == evnt)
                {
                    continue;
                }
                if (aevnt.ContainsNodes(evnt.affectedNodes))
                {
                    float percentDiff = Mathf.Abs(evnt.percent - aevnt.percent);
                    if (percentDiff > percentAccuracy)
                    {
                        continue;
                    }
                    float sqrMag = Vector2.SqrMagnitude(evnt.point - aevnt.point);
                    OffsetShapeLog.AddLine("SQR MAG ", sqrMag, _sqrPointAccuracy);
                    if (sqrMag < _sqrPointAccuracy)
                    {
                        return(aevnt);
                    }
                }
            }

            //find any events that are close to this one physically.
            //this could be any logged event
            //as the subject event exists in the main _event list
            float lowestMag      = Mathf.Infinity;
            int   lowestMagIndex = -1;

            for (int p = 0; p < pointCount; p++)
            {
                float sqrMag = Vector2.SqrMagnitude(point - _allPoints[p]);
                if (sqrMag < lowestMag)
                {
                    lowestMag      = sqrMag;
                    lowestMagIndex = p;
                }
            }
            if (lowestMagIndex != -1 && lowestMag < _sqrPointAccuracy)
            {
                float percentDiff = Mathf.Abs(evnt.percent - _allEvents[lowestMagIndex].percent);
                if (percentDiff <= percentAccuracy)
                {
                    return(_allEvents[lowestMagIndex]);
                }
            }

            return(null);
        }
コード例 #2
0
ファイル: Events.cs プロジェクト: ishui/unity3DScripts
        public void AddEvent(IEvent newEvent)
        {
            OffsetShapeLog.AddLine("AddEvent", newEvent);
            if (newEvent == null)
            {
                return;
            }
//            OffsetShapeLog.AddLine(newEvent.percent);
//            OffsetShapeLog.AddLine(newEvent.percent > 1.0f - Mathf.Epsilon);
//            if (newEvent.percent > 0.99999f) return; //percent accuracy...
            OffsetShapeLog.AddLine("AddEvent");
            OffsetShapeLog.AddLine("current number of events: " + _events.Count);
            bool lowerPercent = _percent > newEvent.percent;
            bool closePercent = Mathf.Abs(_percent - newEvent.percent) < percentAccuracy;

            OffsetShapeLog.AddLine(lowerPercent + " " + closePercent + " " + _percent + " " + newEvent.percent);

            if (!lowerPercent && !closePercent)//if this event is later than the currently logged events, ignore
            {
                _discardedEvents.Add(newEvent);
                _allEvents.Add(newEvent);
                _allPoints.Add(newEvent.point);
                return;
            }
            if (lowerPercent && !closePercent)//if this event is sooner then clear the list and log these earlier events
            {
                _discardedEvents.AddRange(_events);
                _events.Clear();
            }

            Vector2 point  = newEvent.point;
            IEvent  pEvent = null;

            if (closePercent)
            {
                pEvent = CheckPoints(newEvent);
            }
            if (pEvent != null)
            {
                OffsetShapeLog.AddLine("Merge existing event");
                pEvent.Log();
                OffsetShapeLog.AddLine("Merge existing event");
                OffsetShapeLog.AddLine(pEvent);
                OffsetShapeLog.AddLine("With new event");
                OffsetShapeLog.AddLine(newEvent);
                OffsetShapeLog.AddLine("Merged Outcome");
                IEvent mergedEvent = MergeEvent(pEvent, newEvent);
                OffsetShapeLog.AddLine(mergedEvent);
                OffsetShapeLog.AddLine("percent set ", _percent, mergedEvent.percent);
                _percent = mergedEvent.percent;
                _allPoints.Add(point);
                _allEvents.Add(mergedEvent);

                int discardedListCount = _discardedEvents.Count;
                for (int a = 0; a < discardedListCount; a++)
                {
                    IEvent e = _discardedEvents[a];
                    if (mergedEvent.ContainsNodes(e.affectedNodes) && !_events.Contains(e))
                    {
                        float sqrDist = Vector2.SqrMagnitude(e.point - mergedEvent.point);
                        if (sqrDist < _sqrPointAccuracy)
                        {
                            _events.Add(e);
                            mergedEvent.affectedNodes.AddRange(e.affectedNodes);
                            a = 0;//restart to pick up other straglers
                        }
                    }
                }
            }
            else
            {
                OffsetShapeLog.AddLine("Add new event");
                newEvent.Log();
                _events.Add(newEvent);
                _allPoints.Add(point);
                _allEvents.Add(newEvent);
                OffsetShapeLog.AddLine("percent set ", _percent, newEvent.percent);
                _percent = Mathf.Min(_percent, newEvent.percent);
            }
        }