private void DropItemToMap(IEntity item, Inventory inventory) { var owner = GetInventoryOwner(inventory); var position = owner.Get <Position>(); entityEngine.AddComponent(item, new Position { MapCoordinate = (MapCoordinate)position.MapCoordinate.Clone() }); }
public void AddComponent_AddsComponentToEntity() { var testEntity = engine.New("TestEntity"); Appearance component = new Appearance(); engine.AddComponent(testEntity, component); testEntity.Get <Appearance>().Should().Be(component); }
public void SetPosition(IEntity entity, MapCoordinate mapCoordinate) { Position position = entity.Get <Position>(); if (position == null) { position = new Position { MapCoordinate = mapCoordinate }; _entityEngine.AddComponent(entity, position); } SetPosition(entity, position, mapCoordinate); }
public void StartAnimatedMovement(IEntity entity, List <AnimationMovement> movements) { Moving component = entity.TryGet <Moving>(); if (component != null) { _entityEngine.RemoveComponent(entity, component); } var totalVectorX = movements.Sum(m => m.Vector.X); var totalVectorY = movements.Sum(m => m.Vector.Y); var moving = new Moving { Movements = movements, OffsetX = -totalVectorX, OffsetY = -totalVectorY }; _entityEngine.AddComponent(entity, moving); }
private void AddStatComponent(IEntity entity, string statName, int value) { _engine.AddComponent(entity, new Stat { Name = statName, Value = value }); }