public void Update() { IEnterField field = gameObject.GetComponent <IEnterField>(); field.options = this.options; field.Name = this.Name; field.tab = this.tab; field.VariableName = this.VariableName; field.type = this.type; field.CreatorOnly = this.CreatorOnly; this.enabled = false; }
public void setEdit(Transform obj) //Set an input area to be the selected one to edit { if (currentEdit != null) //If an input is selected, then revert it's color { SaveOptions(); currentEdit.GetComponent <Image>().color = CurrentColor; } if (currentEdit == obj || obj == null) //If the new area is already selected, then deselect it { currentEdit = null; UpdateInputs(); NameInput.text = ""; SetColourSliders(Color.white); OptionsInput.text = ""; return; } currentEdit = obj; //Set to the new edit UpdateInputs(); //update sliders and text input string VarName = obj.Find("VariableName").GetComponent <Text>().text; //Update the Variable Name Input Field if (VarName.EndsWith(":")) { VarName = VarName.Substring(0, VarName.Length - 1); } Debug.Log(VarName + " Selected."); NameInput.text = VarName; SetColourSliders(currentEdit.GetComponent <Image>().color); //Store previous color currentEdit.GetComponent <Image>().color = HighlightedColor; //Set to selected color IEnterField inputType = currentEdit.gameObject.GetComponent <IEnterField>(); string[] optionsTo = inputType.options.ToArray(); if (optionsTo.Length > 0) { int colourAt = -1; for (int i = 0; i < optionsTo.Length; i++) { if (optionsTo[i].Contains(ColourOptionPrefix)) { colourAt = i; break; } } if (colourAt > -1) { string ColourHex = optionsTo[colourAt].Substring(ColourOptionPrefix.Length); CurrentColor = ContentManager.HexToColor(ColourHex); } optionsTo = inputType.GetNonOptions().ToArray(); if (optionsTo.Length > 0) { OptionsInput.text = string.Join("\n", optionsTo); } } //Disable the Variable Name input bool dis = false; if (currentEdit.GetComponent <scr_NameEnter>() != null) { dis = true; } if (currentEdit.GetComponent <scr_VersionEnter>() != null) { dis = true; } if (dis) { NameInput.DeactivateInputField(); } else { NameInput.ActivateInputField(); } }