public bool Run(object[] args) { NWCreature self = (NWCreature)args[0]; if (_enmity.IsEnmityTableEmpty(self)) { return(false); } float aggroRange = self.GetLocalFloat("AGGRO_RANGE"); if (aggroRange <= 0.0f) { aggroRange = 10.0f; } int nth = 1; NWCreature creature = _.GetNearestObject(OBJECT_TYPE_CREATURE, self, nth); var target = _enmity.GetEnmityTable(self).OrderByDescending(x => x.Value).First().Value.TargetObject; while (creature.IsValid) { if (creature.IsPlayer == false && _.GetIsEnemy(creature, self) == FALSE && !_enmity.IsOnEnmityTable(creature, target) && _.GetDistanceBetween(self, creature) <= aggroRange && self.RacialType == creature.RacialType) { _enmity.AdjustEnmity(creature, target, 0, 1); } nth++; creature = _.GetNearestObject(OBJECT_TYPE_CREATURE, self, nth); } return(true); }
public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args) { NWCreature self = (NWCreature)args[0]; return(builder.Do("RandomWalk", t => { if (self.IsInCombat || !_enmity.IsEnmityTableEmpty(self)) { if (_.GetCurrentAction(self.Object) == NWScript.ACTION_RANDOMWALK) { self.ClearAllActions(); } return BehaviourTreeStatus.Failure; } if (_.GetCurrentAction(self.Object) == NWScript.ACTION_INVALID && _.IsInConversation(self.Object) == NWScript.FALSE && _.GetCurrentAction(self.Object) != NWScript.ACTION_RANDOMWALK && _random.Random(100) <= 25) { self.AssignCommand(() => _.ActionRandomWalk()); } return BehaviourTreeStatus.Running; })); }
public bool Run(object[] args) { NWCreature self = (NWCreature)args[0]; if (self.IsInCombat || !_enmity.IsEnmityTableEmpty(self)) { if (_.GetCurrentAction(self.Object) == NWScript.ACTION_RANDOMWALK) { self.ClearAllActions(); } return(false); } if (_.GetCurrentAction(self.Object) == NWScript.ACTION_INVALID && _.IsInConversation(self.Object) == NWScript.FALSE && _.GetCurrentAction(self.Object) != NWScript.ACTION_RANDOMWALK && _random.Random(100) <= 25) { self.AssignCommand(() => _.ActionRandomWalk()); } return(true); }
public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args) { NWCreature self = (NWCreature)args[0]; return(builder.Do("WarpToTargetIfStuck", t => { if (_enmity.IsEnmityTableEmpty(self) || _.GetMovementRate(self.Object) == 1) // 1 = Immobile { if (self.Data.ContainsKey("WarpToTargetIfStuck_Position")) { self.Data.Remove("WarpToTargetIfStuck_Position"); } if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace")) { self.Data.Remove("WarpToTargetIfStuck_CyclesStuckInPlace"); } return BehaviourTreeStatus.Failure; } Vector previousPosition = new Vector(); if (self.Data.ContainsKey("WarpToTargetIfStuck_Position")) { previousPosition = (Vector)self.Data["WarpToTargetIfStuck_Position"]; } Vector currentPosition = self.Position; if (previousPosition.m_X == currentPosition.m_X && previousPosition.m_Y == currentPosition.m_Y && previousPosition.m_Z == currentPosition.m_Z) { var cyclesStuck = 0; if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace")) { cyclesStuck = (int)self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"]; } cyclesStuck++; if (cyclesStuck >= 12) // Stuck for 12 seconds - warp to the target if still in the area. { EnmityTable table = _enmity.GetEnmityTable(self); var topTarget = table.Values.OrderByDescending(o => o.TotalAmount).SingleOrDefault(); if (topTarget != null && topTarget.TargetObject.IsValid) { var location = topTarget.TargetObject.Location; _.AssignCommand(self.Object, () => _.JumpToLocation(location)); } cyclesStuck = 0; } self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = cyclesStuck; } else { self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = 0; } self.Data["WarpToTargetIfStuck_Position"] = currentPosition; return BehaviourTreeStatus.Running; })); }
public bool Run(object[] args) { NWCreature self = (NWCreature)args[0]; if (_enmity.IsEnmityTableEmpty(self) || _.GetMovementRate(self.Object) == 1 || // 1 = Immobile self.HasAnyEffect(EFFECT_TYPE_DAZED) || // Dazed self.RightHand.CustomItemType == CustomItemType.BlasterRifle || self.RightHand.CustomItemType == CustomItemType.BlasterPistol) { if (self.Data.ContainsKey("WarpToTargetIfStuck_Position")) { self.Data.Remove("WarpToTargetIfStuck_Position"); } if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace")) { self.Data.Remove("WarpToTargetIfStuck_CyclesStuckInPlace"); } return(false); } Vector previousPosition = new Vector(); if (self.Data.ContainsKey("WarpToTargetIfStuck_Position")) { previousPosition = (Vector)self.Data["WarpToTargetIfStuck_Position"]; } Vector currentPosition = self.Position; if (previousPosition.m_X == currentPosition.m_X && previousPosition.m_Y == currentPosition.m_Y && previousPosition.m_Z == currentPosition.m_Z) { var cyclesStuck = 0; if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace")) { cyclesStuck = (int)self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"]; } cyclesStuck++; if (cyclesStuck >= 12) // Stuck for 12 seconds - warp to the target if still in the area. { EnmityTable table = _enmity.GetEnmityTable(self); var topTarget = table.Values.OrderByDescending(o => o.TotalAmount).FirstOrDefault(); if (topTarget != null && topTarget.TargetObject.IsValid) { var location = topTarget.TargetObject.Location; _.AssignCommand(self.Object, () => _.JumpToLocation(location)); } cyclesStuck = 0; } self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = cyclesStuck; } else { self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = 0; } self.Data["WarpToTargetIfStuck_Position"] = currentPosition; return(true); }