private void EndGame() { _gameStarted = false; _objectPooler.HideByTag("Enemy"); _objectPooler.HideByTag("Bullet"); var enemiesKilled = _enemyController.GetEnemiesKilled(); GameEnded?.Invoke(enemiesKilled); }
private void EndGame() { _gameStarted = false; _objectPooler.HideByTag("Enemy"); _objectPooler.HideByTag("Bullet"); var enemiesKilled = _enemyController.GetEnemiesKilled(); GameEnded?.Invoke(enemiesKilled); }