public RecordsController(IEncounterDifficultyRepository difficultyRepository, ILogger logger, ISessionRepository sessionRepository, IBossFightRepository bossFightRepository, IEncounterRepository encounterRepository, IRecordsRepository recordsRepository, IGuildRepository guildRepository, IRecordCharts recordCharts, IAuthenticationRepository authRepository, IAuthUserCharacterRepository authUserCharacterRepository) { _difficultyRepository = difficultyRepository; _logger = logger; _sessionRepository = sessionRepository; _bossFightRepository = bossFightRepository; _encounterRepository = encounterRepository; _recordsRepository = recordsRepository; _guildRepository = guildRepository; _recordCharts = recordCharts; _authRepository = authRepository; _authUserCharacterRepository = authUserCharacterRepository; }
public SessionController(ISessionRepository sessionRepository, IAuthenticationRepository authRepository, //IDapperRepository mainRepository, IAuthUserCharacterRepository authUserCharacterRepository, IGuildRepository guildRepository, ILogger logger, IEncounterRepository encounterRepository, IEncounterOverviewRepository encounterOverviewRepository, ISessionLogRepository sessionLogRepository, IPlayerRepository playerRepository, IInstanceRepository instanceRepository, IBossFightRepository bossFightRepository, IEncounterDifficultyRepository difficultyRepository, ILeaderboardRepository leaderboardRepository) { _sessionRepository = sessionRepository; _authRepository = authRepository; //_mainRepository = mainRepository; _authUserCharacterRepository = authUserCharacterRepository; _guildRepository = guildRepository; _logger = logger; _encounterRepository = encounterRepository; _encounterOverviewRepository = encounterOverviewRepository; _sessionLogRepository = sessionLogRepository; _playerRepository = playerRepository; _instanceRepository = instanceRepository; _bossFightRepository = bossFightRepository; _difficultyRepository = difficultyRepository; _leaderboardRepository = leaderboardRepository; }