public MuseumStoryLayout(IEmbeddedResources embeddedResources, IWorldTreeService worldTreeService) { this.worldTreeService = worldTreeService; floorModel = embeddedResources.PlaneModel(PlaneModelSourcePlane.Xy, PlaneModelSourceNormalDirection.Positive, globalRadius, globalRadius, 1, 1); ceilingModel = embeddedResources.PlaneModel(PlaneModelSourcePlane.Xy, PlaneModelSourceNormalDirection.Negative, globalRadius, globalRadius, 1, 1); exitWallModel = embeddedResources.PlaneModel(PlaneModelSourcePlane.Xz, PlaneModelSourceNormalDirection.Negative, exitHalfLength, ceilingHalfHeight, 1, 1); corridorWallModel = embeddedResources.PlaneModel(PlaneModelSourcePlane.Xz, PlaneModelSourceNormalDirection.Negative, corridorHalfWidth, ceilingHalfHeight, 1, 1); frustumModel = embeddedResources.SimpleFrustumModel(); floorMaterial = StandardMaterial.New() .SetDiffuseMap(embeddedResources.Image("Textures/museum_floor.jpg")) .SetNoSpecular(true) .FromGlobalCache(); ceilingMaterial = StandardMaterial.New() .SetDiffuseMap(embeddedResources.Image("Textures/museum_ceiling.jpg")) .SetNoSpecular(true) .FromGlobalCache(); wallMaterial = StandardMaterial.New() .SetDiffuseMap(embeddedResources.Image("Textures/museum_wall.jpg")) .SetNoSpecular(true) .FromGlobalCache(); frustumMaterial = StandardMaterial.New() .SetDiffuseColor(Color4.Green) .SetIgnoreLighting(true) .FromGlobalCache(); }
private IModel3D BuildFloorOrCeiling(Size3 halfSize, PlaneModelSourceNormalDirection direction) { return(embeddedResources.PlaneModel(PlaneModelSourcePlane.Xz, direction, halfSize.Width, halfSize.Depth, 1, 1)); }