コード例 #1
0
ファイル: ReportAttack.cs プロジェクト: trippleflux/jezatools
 private void GetUnitInfo(IElementContainer table,
     TableInfo tableInfo,
     bool isAttacker)
 {
     TableBody tableBodyUnits = table.TableBody(Find.ByClass("units"));
     const int total = 11;
     int[] troops = new int[total];
     int[] casualties = new int[total];
     int[] prisoners = new int[total];
     if (tableBodyUnits.Exists)
     {
         if (tableBodyUnits.TableRows.Count == 2)
         {
             GetTribe(true, table, tableInfo, 0);
         }
         else
         {
             GetTribe(true, table, tableInfo, 1);
         }
         foreach (TableRow tableRow in tableBodyUnits.TableRows)
         {
             string header = tableRow.Text;
             if (!(header.Length > 1))
             {
                 continue;
             }
             if (isAttacker)
             {
                 if (header.StartsWith(gameData.Settings.Reports.RowAttackerTroops))
                 {
                     troops = GetTroops(tableRow);
                 }
                 if (header.StartsWith(gameData.Settings.Reports.RowAttackerPrisoners))
                 {
                     prisoners = GetTroops(tableRow);
                 }
                 if (header.StartsWith(gameData.Settings.Reports.RowAttackerCasualties))
                 {
                     casualties = GetTroops(tableRow);
                 }
             }
             else
             {
                 if (header.StartsWith(gameData.Settings.Reports.RowDefenderTroops))
                 {
                     troops = GetTroops(tableRow);
                 }
                 if (header.StartsWith(gameData.Settings.Reports.RowDefenderCasualties))
                 {
                     casualties = GetTroops(tableRow);
                 }
             }
         }
         tableInfo.Troops = troops;
         tableInfo.Casualties = casualties;
         tableInfo.Prisoners = prisoners;
     }
 }
コード例 #2
0
ファイル: ReportAttack.cs プロジェクト: trippleflux/jezatools
 private static void GetBounty(IElementContainer table,
     TableInfo tableInfo)
 {
     TableBody tableBodyGoods = table.TableBody(Find.ByClass("goods"));
     int[] goods = new int[4];
     tableInfo.Carry = "0/0";
     if (tableBodyGoods.Exists)
     {
         string[] resources = tableBodyGoods.TableRows[0].TableCells[0].Divs[0].Text.Split('|');
         for (int i = 0; i < 4; i++)
         {
             goods[i] = Misc.String2Number(resources[i].Trim());
         }
         Div div = tableBodyGoods.TableRows[0].TableCells[0].Divs[1];
         tableInfo.Carry = div.Exists ? div.Text : "0/0";
     }
     tableInfo.Goods = goods;
 }