コード例 #1
0
        protected override void OnStopRunning()
        {
            m_Connection.Unregister(LiveLinkMsg.EditorResponseAssetForGUID, ReceiveAsset);
            m_Connection.Unregister(LiveLinkMsg.EditorResponseAssetTargetHash, ReceiveAssetTargetHash);

            m_Connection.Unregister(LiveLinkMsg.EditorResponseSubSceneTargetHash, ReceiveSubSceneTargetHash);
            m_Connection.Unregister(LiveLinkMsg.EditorResponseSubSceneForGUID, ReceiveSubScene);

            m_Connection.Unregister(LiveLinkMsg.EditorSendBuildArtifact, ReceiveBuildArtifact);
        }
コード例 #2
0
ファイル: LiveLinkPlayerSystem.cs プロジェクト: s1gurd/W-Hub
 protected override void OnStopRunning()
 {
     m_LiveLinkSceneChange.Dispose();
     m_Connection.Unregister(LiveLinkMsg.EditorResponseHandshakeLiveLink, ResponseSessionHandshake);
     m_Connection.Unregister(LiveLinkMsg.EditorResponseConnectLiveLink, ReceiveInitialScenes);
     m_Connection.Unregister(LiveLinkMsg.EditorReceiveEntityChangeSet, ReceiveEntityChangeSet);
     m_Connection.Unregister(LiveLinkMsg.EditorUnloadScenes, ReceiveUnloadScenes);
     m_Connection.Unregister(LiveLinkMsg.EditorLoadScenes, ReceiveLoadScenes);
     m_Connection.Unregister(LiveLinkMsg.EditorResetGame, ReceiveResetGame);
 }