コード例 #1
0
 //! Save xml.
 public void SaveXml(XmlWriter Writer, IEditor AssetDatabase)
 {
     // Write original prefab
     Writer.WriteAttributeString("prefab", AssetDatabase.GetAssetPath(AssetDatabase.GetPrefabParent(gameObject)));
     // Save instance
     m_Instance.SaveXml(Writer);
 }