internal void SetupRenderPipelinePrefabLight(IESEngine engine, Light light, Texture ies) { HDLightTypeAndShape hdLightTypeAndShape = (light.type == LightType.Point) ? HDLightTypeAndShape.Point : HDLightTypeAndShape.ConeSpot; HDAdditionalLightData hdLight = GameObjectExtension.AddHDLight(light.gameObject, hdLightTypeAndShape); if (commonIESImporter.iesMetaData.UseIESMaximumIntensity) { LightUnit lightUnit = (commonIESImporter.iesMetaData.IESMaximumIntensityUnit == "Lumens") ? LightUnit.Lumen : LightUnit.Candela; hdLight.SetIntensity(commonIESImporter.iesMetaData.IESMaximumIntensity, lightUnit); if (light.type == LightType.Point) { hdLight.IESPoint = ies; } else { hdLight.IESSpot = ies; } } }