public EGLContext createContext(IEGL10 egl, EGLDisplay display, EGLConfig eglConfig) { EGLContext context; //Log.i("PikkartCore3","Creating OpenGL ES 2.0 context"); checkEglError("Before eglCreateContext", egl); int[] attrib_list_gl20 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EglNone }; context = egl.EglCreateContext(display, eglConfig, EGL10.EglNoContext, attrib_list_gl20); checkEglError("After eglCreateContext", egl); return(context); }
internal AndroidAsyncGraphicsContext(AndroidGraphicsContext graphicsContext, AndroidWindow androidWindow, int versionMajor) { egl = EGLContext.EGL.JavaCast<IEGL10>(); var pbufferAttribList = new[] { EGL10.EglWidth, 1, EGL10.EglHeight, 1, EGL10.EglNone }; EGLDisplay = androidWindow.Display; var androidGraphicsContext = graphicsContext; var config = androidGraphicsContext.EGLConfig; var attribList = new[] { EGL10.EglSurfaceType, EGL10.EglPbufferBit, EGL10.EglRenderableType, 4, // (opengl es 2.0) EGL10.EglRedSize, graphicsContext.GraphicsMode.ColorFormat.Red, EGL10.EglGreenSize, graphicsContext.GraphicsMode.ColorFormat.Green, EGL10.EglBlueSize, graphicsContext.GraphicsMode.ColorFormat.Blue, EGL10.EglAlphaSize, graphicsContext.GraphicsMode.ColorFormat.Alpha, EGL10.EglDepthSize, graphicsContext.GraphicsMode.Depth, EGL10.EglStencilSize, graphicsContext.GraphicsMode.Stencil, //Egl.SAMPLE_BUFFERS, samples > 0 ? 1 : 0, EGL10.EglSamples, 0, EGL10.EglNone, }; // first ask the number of config available var numConfig = new int[1]; if (!egl.EglChooseConfig(EGLDisplay, attribList, null, 0, numConfig)) { throw new InvalidOperationException(string.Format("EglChooseConfig {0:x}", egl.EglGetError())); } // retrieve the available configs var configs = new EGLConfig[numConfig[0]]; if (!egl.EglChooseConfig(EGLDisplay, attribList, configs, configs.Length, numConfig)) { throw new InvalidOperationException(string.Format("EglChooseConfig {0:x}", egl.EglGetError())); } // choose the best config EGLConfig = ChooseConfigEGL(configs); // create the surface EGLSurface = egl.EglCreatePbufferSurface(EGLDisplay, EGLConfig, pbufferAttribList); if (EGLSurface == EGL10.EglNoSurface) { throw new InvalidOperationException(string.Format("EglCreatePBufferSurface {0:x}", egl.EglGetError())); } // 0x3098 is EGL_CONTEXT_CLIENT_VERSION var attribList3 = new[] { 0x3098, versionMajor, EGL10.EglNone }; EGLContext = egl.EglCreateContext(EGLDisplay, config, androidGraphicsContext.EGLContext, attribList3); if (EGLContext == EGL10.EglNoContext) { throw new InvalidOperationException(string.Format("EglCreateContext {0:x}", egl.EglGetError())); } }
void Init (GraphicsMode mode, IWindowInfo win, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { window = win as AndroidWindow; if (window == null) throw new ArgumentException ("win"); AndroidGraphicsContext shared = sharedContext as AndroidGraphicsContext; egl = EGLContext.EGL.JavaCast<IEGL10> (); window.InitializeDisplay (); if (mode == null) mode = new GraphicsMode (); if (mode is AndroidGraphicsMode) { GraphicsMode = mode; } else { GraphicsMode = new AndroidGraphicsMode (window.Display, major, mode); } if (shared != null && !PBufferSupported) throw new EglException ("Multiple Context's are not supported by this device"); if (Mode.Config == null) Mode.Initialize (window.Display, major); /* * Create an OpenGL ES context. We want to do this as rarely as possible, an * OpenGL context is a somewhat heavy object. */ int EglContextClientVersion = 0x3098; int EglContextMinorVersion = 0x30fb; int[] attribList = null; if (major >= 2) { string extensions = egl.EglQueryString (window.Display, Egl.Egl.EXTENSIONS); if (minor > 0 && !string.IsNullOrEmpty (extensions) && extensions.Contains ("EGL_KHR_create_context")) { attribList = new int [] { EglContextClientVersion, major, EglContextMinorVersion, minor, EGL10.EglNone }; } else { attribList = new int [] { EglContextClientVersion, major, EGL10.EglNone }; } } EGLContext = egl.EglCreateContext (window.Display, EGLConfig, shared != null && shared.EGLContext != null ? shared.EGLContext : EGL10.EglNoContext, attribList); if (EGLContext == EGL10.EglNoContext) throw EglException.GenerateException ("EglCreateContext == EGL10.EglNoContext", egl, null); if (shared != null && shared.EGLContext != null) { egl.EglMakeCurrent (window.Display, EGL10.EglNoSurface, EGL10.EglNoSurface, EGL10.EglNoContext); int[] pbufferAttribList = new int [] { EGL10.EglWidth, 64, EGL10.EglHeight, 64, EGL10.EglNone }; surface = window.CreatePBufferSurface (EGLConfig, pbufferAttribList); if (surface == EGL10.EglNoSurface) throw new EglException ("Could not create PBuffer for shared context!"); } }
private void CreateEGLContext() { ExEnLog.WriteLine("ExEnAndroidSurfaceView.CreateEGLContext Begin"); // Assumes lockObject is locked lostEglContext = false; egl = EGLContext.EGL.JavaCast<IEGL10>(); eglDisplay = egl.EglGetDisplay(EGL10Consts.EglDefaultDisplay); if(eglDisplay == EGL10Consts.EglNoDisplay) throw new ExEnSurfaceException("Could not get EGL display"); int[] version = new int[2]; if(!egl.EglInitialize(eglDisplay, version)) throw new ExEnSurfaceException(AddEGLError("Could not initialize EGL display")); ExEnLog.WriteLine("EGL Version: " + version[0] + "." + version[1]); // TODO: allow GraphicsDeviceManager to specify a frame buffer configuration // TODO: test this configuration works on many devices: int[] configAttribs = new int[] { //EGL10Consts.EglRedSize, 5, //EGL10Consts.EglGreenSize, 6, //EGL10Consts.EglBlueSize, 5, //EGL10Consts.EglAlphaSize, 0, //EGL10Consts.EglDepthSize, 4, //EGL10Consts.EglStencilSize, 0, EGL10Consts.EglNone }; EGLConfig[] configs = new EGLConfig[1]; int[] numConfigs = new int[1]; if(!egl.EglChooseConfig(eglDisplay, configAttribs, configs, 1, numConfigs)) throw new ExEnSurfaceException(AddEGLError("Could not get EGL config")); if(numConfigs[0] == 0) throw new ExEnSurfaceException("No valid EGL configs found"); eglConfig = configs[0]; const int EglContextClientVersion = 0x3098; int[] contextAttribs = new int[] { EglContextClientVersion, 1, EGL10Consts.EglNone }; eglContext = egl.EglCreateContext(eglDisplay, eglConfig, EGL10Consts.EglNoContext, contextAttribs); if(eglContext == null || eglContext == EGL10Consts.EglNoContext) { eglContext = null; throw new ExEnSurfaceException(AddEGLError("Could not create EGL context")); } eglContextAvailable = true; ExEnLog.WriteLine("ExEnAndroidSurfaceView.CreateEGLContext End"); }
internal AndroidAsyncGraphicsContext(AndroidGraphicsContext graphicsContext, AndroidWindow androidWindow, int versionMajor) { egl = EGLContext.EGL.JavaCast <IEGL10>(); var pbufferAttribList = new[] { EGL10.EglWidth, 1, EGL10.EglHeight, 1, EGL10.EglNone }; EGLDisplay = androidWindow.Display; var androidGraphicsContext = graphicsContext; var config = androidGraphicsContext.EGLConfig; var attribList = new[] { EGL10.EglSurfaceType, EGL10.EglPbufferBit, EGL10.EglRenderableType, 4, // (opengl es 2.0) EGL10.EglRedSize, graphicsContext.GraphicsMode.ColorFormat.Red, EGL10.EglGreenSize, graphicsContext.GraphicsMode.ColorFormat.Green, EGL10.EglBlueSize, graphicsContext.GraphicsMode.ColorFormat.Blue, EGL10.EglAlphaSize, graphicsContext.GraphicsMode.ColorFormat.Alpha, EGL10.EglDepthSize, graphicsContext.GraphicsMode.Depth, EGL10.EglStencilSize, graphicsContext.GraphicsMode.Stencil, //Egl.SAMPLE_BUFFERS, samples > 0 ? 1 : 0, EGL10.EglSamples, 0, EGL10.EglNone, }; // first ask the number of config available var numConfig = new int[1]; if (!egl.EglChooseConfig(EGLDisplay, attribList, null, 0, numConfig)) { throw new InvalidOperationException(string.Format("EglChooseConfig {0:x}", egl.EglGetError())); } // retrieve the available configs var configs = new EGLConfig[numConfig[0]]; if (!egl.EglChooseConfig(EGLDisplay, attribList, configs, configs.Length, numConfig)) { throw new InvalidOperationException(string.Format("EglChooseConfig {0:x}", egl.EglGetError())); } // choose the best config EGLConfig = ChooseConfigEGL(configs); // create the surface EGLSurface = egl.EglCreatePbufferSurface(EGLDisplay, EGLConfig, pbufferAttribList); if (EGLSurface == EGL10.EglNoSurface) { throw new InvalidOperationException(string.Format("EglCreatePBufferSurface {0:x}", egl.EglGetError())); } // 0x3098 is EGL_CONTEXT_CLIENT_VERSION var attribList3 = new[] { 0x3098, versionMajor, EGL10.EglNone }; EGLContext = egl.EglCreateContext(EGLDisplay, config, androidGraphicsContext.EGLContext, attribList3); if (EGLContext == EGL10.EglNoContext) { throw new InvalidOperationException(string.Format("EglCreateContext {0:x}", egl.EglGetError())); } }
void Init(GraphicsMode mode, IWindowInfo win, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { window = win as AndroidWindow; if (window == null) { throw new ArgumentException("win"); } AndroidGraphicsContext shared = sharedContext as AndroidGraphicsContext; egl = EGLContext.EGL.JavaCast <IEGL10> (); window.InitializeDisplay(); if (mode == null) { mode = new GraphicsMode(); } if (mode is AndroidGraphicsMode) { GraphicsMode = mode; } else { GraphicsMode = new AndroidGraphicsMode(window.Display, major, mode); } if (shared != null && !PBufferSupported) { throw new EglException("Multiple Context's are not supported by this device"); } if (Mode.Config == null) { Mode.Initialize(window.Display, major); } /* * Create an OpenGL ES context. We want to do this as rarely as possible, an * OpenGL context is a somewhat heavy object. */ int EglContextClientVersion = 0x3098; int EglContextMinorVersion = 0x30fb; int[] attribList = null; if (major >= 2) { string extensions = egl.EglQueryString(window.Display, Egl.Egl.EXTENSIONS); if (minor > 0 && !string.IsNullOrEmpty(extensions) && extensions.Contains("EGL_KHR_create_context")) { attribList = new int [] { EglContextClientVersion, major, EglContextMinorVersion, minor, EGL10.EglNone }; } else { attribList = new int [] { EglContextClientVersion, major, EGL10.EglNone }; } } EGLContext = egl.EglCreateContext(window.Display, EGLConfig, shared != null && shared.EGLContext != null ? shared.EGLContext : EGL10.EglNoContext, attribList); if (EGLContext == EGL10.EglNoContext) { throw EglException.GenerateException("EglCreateContext == EGL10.EglNoContext", egl, null); } if (shared != null && shared.EGLContext != null) { egl.EglMakeCurrent(window.Display, EGL10.EglNoSurface, EGL10.EglNoSurface, EGL10.EglNoContext); int[] pbufferAttribList = new int [] { EGL10.EglWidth, 64, EGL10.EglHeight, 64, EGL10.EglNone }; surface = window.CreatePBufferSurface(EGLConfig, pbufferAttribList); if (surface == EGL10.EglNoSurface) { throw new EglException("Could not create PBuffer for shared context!"); } } }