コード例 #1
0
ファイル: IDraggable.cs プロジェクト: adam-currie/SnapUi
            /* todo: maybe have to handle oncapturelost, doing some type of pointer release stuff, in case an ancestor steals control
             * https://github.com/AvaloniaUI/Avalonia/issues/2586
             */

            public void DraggablePointerPressed(PointerPressedEventArgs e)
            {
                /*
                 * if a descendant is pressed,
                 * it will be the "captured" control for the life of the drag operation,
                 * so rn we are transferring capture.
                 * if this ever doesn't work i think we can just fix it by listening for
                 * InputElement.PointerMoved and InputElement.PointerReleased events even with the Handled property set to true
                 */

                if (dragOp != null)
                {
                    /*  this is likely A:
                     *      common(unavoidable?) issue where a pointer release event is not fired.
                     *  or B:
                     *      this is a different pointing device from the first.
                     *  EITHER WAY the easiest way to handle this is to just:
                     *      CANCEL the old drag.
                     */
                    dragOp.Dispose();
                    dragOp = null;
                    draggable.InvalidateVisual();
                    e.Pointer.Capture(null);
                }
                else
                {
                    if (e.Pointer.Captured != draggable)
                    {
                        e.Pointer.Capture(draggable);
                    }
                    dragOp = dragFactory(draggable, e.GetPosition(draggable));
                }

                e.Handled = true;
            }