コード例 #1
0
ファイル: GameService.cs プロジェクト: angels2it/VirtualRisks
        public async Task <GameStateModel> Build(Guid id, string userId, int streamVersion)
        {
            GameStateModel result = new GameStateModel()
            {
                Id = id,
            };
            var gameData = await _gameRepository.GetByIdAsync(id.ToString());

            if (gameData == null)
            {
                result.HasError = true;
                return(result);
            }

            _domain.Build(id, InitGameSnapshot);
            result.HasError = false;
            ISnapshot     latestSnapshot = _store.Advanced.GetSnapshot(id, int.MaxValue);
            GameAggregate gameSnapshot   = latestSnapshot?.Payload as GameAggregate;

            if (gameSnapshot == null)
            {
                result.HasError = true;
                return(result);
            }
            result = GetGameStateBySnapshot(gameSnapshot);

            result.StreamRevision = latestSnapshot.StreamRevision;
            if (streamVersion >= 0)
            {
                result.Events = GetUsedEvents(id, userId, streamVersion);
            }
            result.BattalionMovements =
                Mapper.Map <List <BattalionMovementEventModel> >(_domain.GetNotExecuteEvents <BattalionMovementEvent>(id));
            await UpdateGameStateForReadData(id.ToString(), result);

            return(result);
        }