/// <summary> /// Generate the all the necessary documentation sites. /// /// The documentation folders will be generated in /// /Users/<USER NAME>/Library/Application Support/Unity/Editor/documentation/packages on Mac /// C:\Users\<USER NAME>\AppData\Local\Unity\Editor\documentation\packages on Windows /// /// This will generate two folder, one which contains the documentation website, and another wich will contain a page to re-direct to the /// latest documentation website address. /// </summary> /// <param name="packageName">eg: com.unity.package-manager-ui</param> /// <param name="shortVersionId">eg: [email protected] (note: not @1.2.0)</param> /// <param name="isEmbedded">If the package is embedded</param> /// <param name="latestShortVersionId">Short version id of the latest available package. This is used when creating the redirect page to latest version.</param> /// <param name="absoluteLatestShortVersionId">Short version id of the latest available package, including preview. Used to link to latest preview version of a package. eg: 1.4.0-preview</param> internal void GenerateFullSite(string packageName, string shortVersionId, bool isEmbedded, string latestShortVersionId = "", string absoluteLatestShortVersionId = "", bool revealInFinder = true, bool openWebsite = true) { if (!Builder.TryBuildRedirectToManual(packageName, shortVersionId)) { Builder.BuildWithProgress(packageName, shortVersionId); // Always re-build } if (string.IsNullOrEmpty(latestShortVersionId)) { latestShortVersionId = shortVersionId; } Builder.BuildRedirectToLatestPage(packageName, latestShortVersionId, absoluteLatestShortVersionId); if (revealInFinder) { EditorUtility.RevealInFinder(Builder.GetPackageSiteFolder(shortVersionId)); } if (openWebsite) { Builder.OpenLocalPackageUrl(packageName, shortVersionId, isEmbedded, "index.html", true); } }