コード例 #1
0
 public void Dispose()
 {
     if (!m_Disposer.IsDisposed)
     {
         m_Disposer.Dispose();
     }
 }
コード例 #2
0
        /// <summary>
        /// Releases unmanaged and - optionally - managed resources
        /// </summary>
        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                var handler = CurrentScopeEnding;
                if (handler != null)
                {
                    handler(this, new LifetimeScopeEndingEventArgs(this));
                }
                _disposer.Dispose();
            }

            base.Dispose(disposing);
        }
コード例 #3
0
        /// <summary>
        /// Decreases reference counter. Must not be used outside of SharedHandle or SharedDisposableObject.
        /// </summary>
        internal void unuse(bool callFromFinalizer)
        {
            TType objectToDestroy = null;

            lock (this)
            {
                CheckAccess();
                refCount--;
                if (refCount <= 0)
                {
                    // It means, that now object is being destroyed and access should be locked
                    refCount = -1;
                    // Keep reference to call destructor outside of synchronization block
                    // thus avoiding possible deadlocks
                    objectToDestroy = referent;
                    referent        = null;
                }
            }
            // If we are here with intention to dispose the controlled object
            // and the call is made from the finalizer then it means that it was the last
            // reference to the controlled object, so it is also marked for garbage collection
            // and we have no guarantee that it has not been garbage collected already.
            // So we have to ignore disposal in such cases (the controlled object itself
            // has to provide correct logic to release resources when being finalized)
            if ((objectToDestroy != null) && !callFromFinalizer)
            {
                try
                {
                    disposer.Dispose(objectToDestroy);
                }
                catch (Exception ex)
                {
                    Log.DebugFormat(GetType(), "Exception during object disposal: {0}", ex.Message);
                }
            }
        }