public void FinalizeController() { if (_initialized) { _currentDisplayManager.FinalizeDisplay(); _currentDisplayManager.gameObject.SetActive(false); } _displayContainer.SetActive(false); screenList.gameObject.SetActive(true); _initialized = false; Cursor.visible = true; Preloader.instance.CancelUpdate(); //Preloader.instance.ResetVideoPool(); gameObject.SetActive(false); }