public CoinFlipService ( IHashService hashService, IRandomService randomService, IRepoServiceFactory repoServiceFactory, ITransactionFactory transactionFactory, IBetService betService, IItemService itemService, IMongoJackpotRepoService mongoJackpotRepoService, ICoinFlipHubConnections coinFlipHubConnections, IMongoPreHashRepoService preHashRepoService, IDiscordService discordService ) { _hashService = hashService; _randomService = randomService; _repoServiceFactory = repoServiceFactory; _transactionFactory = transactionFactory; _betService = betService; _itemService = itemService; _mongoJackpotRepoService = mongoJackpotRepoService; _coinFlipHubConnections = coinFlipHubConnections; _preHashRepoService = preHashRepoService; _discordService = discordService; }
/// <summary> /// Initializes a new instance of the <see cref="BindableVoiceState"/> class. /// </summary> internal BindableVoiceState( IMessenger messenger, IDiscordService discordService, QuarrelClient quarrelClient, IDispatcherService dispatcherService, VoiceState state) : base(messenger, discordService, quarrelClient, dispatcherService) { _state = state; JoinStreamCommand = new RelayCommand(JoinStream); _messenger.Register <VoiceStateUpdatedMessage>(this, (_, m) => { if (m.VoiceState.User.Id == State.User.Id) { _dispatcherService.RunOnUIThread(() => { OnPropertyChanged(nameof(State)); OnPropertyChanged(nameof(CanJoin)); }); } }); _messenger.Register <StreamCreatedMessage>(this, (_, m) => { if (m.StreamKey.EndsWith(State.User.Id.ToString())) { _dispatcherService.RunOnUIThread(() => { IsWatching = true; }); } }); }
/// <summary> /// Initializes a new instance of the <see cref="MessagesViewModel"/> class. /// </summary> public MessagesViewModel( IMessenger messenger, IDiscordService discordService, IDispatcherService dispatcherService, IClipboardService clipboardService, QuarrelClient quarrelClient) { _messenger = messenger; _discordService = discordService; _dispatcherService = dispatcherService; _clipboardService = clipboardService; _quarrelClient = quarrelClient; _semaphore = new SemaphoreSlim(1, 1); Source = new ObservableRangeCollection <BindableMessage>(); IsLoading = false; _messenger.Register <ChannelSelectedMessage <IBindableSelectableChannel> >(this, (_, m) => SelectedChannel = m.Channel); _messenger.Register <MessageCreatedMessage>(this, (_, m) => { if (SelectedChannel?.Id != m.Message.ChannelId) { return; } _dispatcherService.RunOnUIThread(() => AppendMessage(m.Message)); }); _messenger.Register <MessageDeletedMessage>(this, (_, m) => { if (SelectedChannel?.Id != m.ChannelId) { return; } _dispatcherService.RunOnUIThread(() => RemoveMessage(m.MessageId)); }); }
/// <summary> /// Initializes a new instance of the <see cref="BindableChannel"/> class. /// </summary> internal BindableChannel( IMessenger messenger, IClipboardService clipboardService, IDiscordService discordService, QuarrelClient quarrelClient, IDispatcherService dispatcherService, Channel channel) : base(messenger, discordService, quarrelClient, dispatcherService) { _clipboardService = clipboardService; _channel = channel; _messenger.Register <ChannelUpdatedMessage>(this, (_, m) => { if (Id == m.Channel.Id) { Channel = m.Channel; } }); _messenger.Register <MessageMarkedReadMessage>(this, (_, m) => { if (m.ChannelId != Channel.Id) { return; } AckUpdateRoot(); }); CopyIdCommand = new RelayCommand(() => _clipboardService.Copy($"{Id}")); CopyLinkCommand = new RelayCommand(() => _clipboardService.Copy(Channel.Url)); }
public RosterService(ApplicationDbContext dbContext, UserManager <Trooper> userManager, IDiscordService discord) { this._dbContext = dbContext; this._userManager = userManager; this._discord = discord; }
internal BindableGuildChannel( IMessenger messenger, IClipboardService clipboardService, IDiscordService discordService, QuarrelClient quarrelClient, IDispatcherService dispatcherService, GuildChannel channel, GuildMember selfMember, BindableCategoryChannel?parent = null) : base(messenger, clipboardService, discordService, quarrelClient, dispatcherService, channel) { CategoryChannel = parent; if (CategoryChannel is null) { Permissions = new Permissions(); var roles = selfMember.GetRoles(); foreach (var role in roles) { Permissions += role.Permissions; } } else { Permissions = CategoryChannel.Permissions; } Guard.IsNotNull(channel.PermissionOverwrites, nameof(channel.PermissionOverwrites)); ApplyOverrides(channel.PermissionOverwrites, selfMember); }
/// <summary> /// Initializes a new instance of the <see cref="GuildSettingsPageViewModel"/>. /// </summary> public GuildSettingsPageViewModel(ILocalizationService localizationService, IDiscordService discordService, BindableGuild guild) : base(new ISettingsMenuItem[] { new OverviewPageViewModel(localizationService, discordService, guild), // Personal Settings new SettingsCategoryHeader(localizationService[PersonalSettingsResource]), new PrivacyPageViewModel(localizationService, discordService, guild), new NotificationsPageViewModel(localizationService, discordService, guild), // Server Settings new SettingsCategoryHeader(localizationService[ServerSettingsResource]), new RolesPageViewModel(localizationService, discordService, guild), new EmojisPageViewModel(localizationService, discordService, guild), new ModerationPageViewModel(localizationService, discordService, guild), new AuditLogPageViewModel(localizationService, discordService, guild), // User management new SettingsCategoryHeader(localizationService[UserManagementResource]), new MembersPageViewModel(localizationService, discordService, guild), new InvitesPageViewModel(localizationService, discordService, guild), new BansPageViewModel(localizationService, discordService, guild) }) { }
public BillController(IBillRepository billRepository, IDiscordService discordService, IUserService userService, IRecurringBillWorker recurringBillWorker) { _userService = userService; _billRepository = billRepository; _discordService = discordService; _recurringBillWorker = recurringBillWorker; }
public JackpotMatchManager ( IRepoServiceFactory repoServiceFactory, IBetService betService, IHashService hashService, IRandomService randomService, IJackpotDraftService draftService, ILogServiceFactory logServiceFactory, IBetOrWithdrawQueueManager betOrWithdrawQueueManager, IGameModeSettingService gameModeSettingService, IBetHubConnections betHubConnections, IMatchHubConnections matchHubConnections, IDiscordService discordService ) : base(repoServiceFactory, betService, hashService, randomService) { _repoServiceFactory = repoServiceFactory; _betService = betService; _draftService = draftService; _matchHubConnections = matchHubConnections; _discordService = discordService; _betHubConnections = betHubConnections; _gameModeSettingService = gameModeSettingService; _betOrWithdrawQueueManager = betOrWithdrawQueueManager; _logService = logServiceFactory.CreateLogger <JackpotMatchManager>(); _betQueue = new BetQueue(); SetUpGameModeAndSetting().Wait(); }
internal MyAccountPageViewModel( ILocalizationService localizationService, IDiscordService discordService, QuarrelClient quarrelClient, IStorageService storageService, IClipboardService clipboardService) : base(localizationService, discordService, storageService) { _quarrelClient = quarrelClient; _clipboardService = clipboardService; _isLoggedIn = false; _userId = null; SelfUser?user = _quarrelClient.Self.CurrentUser; if (user is not null) { _isLoggedIn = true; _userId = user.Id; Email = new DraftValue <string?>(user.Email); Username = new DraftValue <string?>(user.Username); Discriminator = new DraftValue <int>(user.Discriminator); AboutMe = new DraftValue <string?>(user.Bio); RegisterDraftValues(AboutMe); } CopyIdCommand = new RelayCommand(CopyId); }
public CoinFlipManager ( IRepoServiceFactory repoServiceFactory, ICoinFlipService coinFlipService, IJackpotDraftService draftService, ICoinFlipHubConnections coinFlipHubConnections, IBetOrWithdrawQueueManager betOrWithdrawQueueManager, IBetHubConnections betHubConnections, ILogServiceFactory logServiceFactory, IBetService betService, IMongoJackpotRepoService jackpotRepoService, IHotStatusManager hotStatusManager, IDiscordService discordService ) { _repoServiceFactory = repoServiceFactory; _coinFlipService = coinFlipService; _draftService = draftService; _coinFlipHubConnections = coinFlipHubConnections; _betOrWithdrawQueueManager = betOrWithdrawQueueManager; _betHubConnections = betHubConnections; _betService = betService; _jackpotRepoService = jackpotRepoService; _hotStatusManager = hotStatusManager; _discordService = discordService; _logService = logServiceFactory.CreateLogger <CoinFlipManager>(); _betQueue = new BetQueue(); Setup().Wait(); }
/// <summary> /// Initializes a new instance of the <see cref="LoginPageViewModel"/> class. /// </summary> public LoginPageViewModel(IDiscordService discordService, ILocalizationService localizationService) { _discordService = discordService; _localizationService = localizationService; LoginWithTokenCommand = new RelayCommand(() => LoginWithToken(TokenText)); }
public Startup(IHostingEnvironment env) { _billRepository = new BillRepository(); _shoppingRepository = new ShoppingRepository(); _peopleRepository = new PeopleRepository(); _toDoRepository = new ToDoRepository(); _householdRepository = new HouseholdRepository(); _discordService = new DiscordService(new HttpClient()); _userService = new UserService(new UserCache(), _peopleRepository); _inviteLinkService = new InviteLinkService(); _googleTokenAuthentication = new GoogleTokenAuthentication(new HttpClient()); _recurringBillWorker = new RecurringBillWorker(_billRepository); var builder = new ConfigurationBuilder() .SetBasePath(env.ContentRootPath) .AddJsonFile("appsettings.json", optional: true, reloadOnChange: true) .AddJsonFile($"appsettings.{env.EnvironmentName}.json", optional: true) .AddEnvironmentVariables(); if (env.IsDevelopment()) { builder.AddApplicationInsightsSettings(developerMode: true); } var discordWorker = new DiscordMessageListener(_billRepository, _shoppingRepository, _peopleRepository, _discordService); var backgroundDiscordWorker = new Task(() => discordWorker.StartWorker()); backgroundDiscordWorker.Start(); Configuration = builder.Build(); }
internal OverviewPageViewModel(ILocalizationService localizationService, IDiscordService discordService, BindableGuild guild) : base(localizationService, discordService, guild) { _name = new(guild.Guild.Name); RegisterDraftValues(Name); }
public DiscordController(IAuthenticationService authenticationService, IDiscordService discordService, ICookieManager cookieManager, ICookie cookie) { this.authService = authenticationService; this.discordService = discordService; _cookie = cookie; _cookieManager = cookieManager; }
/// <summary> /// Initializes a new instance of the <see cref="GuildsViewModel"/> class. /// </summary> public GuildsViewModel( ILoggingService loggingService, IMessenger messenger, ILocalizationService localizationService, IClipboardService clipboardService, IDiscordService discordService, QuarrelClient quarrelClient, IDispatcherService dispatcherService) { _loggingService = loggingService; _messenger = messenger; _localizationService = localizationService; _clipboardService = clipboardService; _discordService = discordService; _quarrelClient = quarrelClient; _dispatcherService = dispatcherService; Source = new ObservableCollection <IBindableGuildListItem>(); _guilds = new ConcurrentDictionary <ulong, BindableGuild>(); OpenGuildSettingsCommand = new RelayCommand(OpenGuildSettings); _messenger.Register <UserLoggedInMessage>(this, (_, _) => LoadGuilds()); _messenger.Register <SelectGuildMessage <ulong> >(this, (_, m) => SelectGuildById(m.Guild)); _messenger.Register <SelectGuildMessage <IBindableSelectableGuildItem> >(this, (_, m) => SelectedGuild = m.Guild); }
public GunzCord( IDatabaseService databaseService, IDiscordService discordService) { _databaseService = databaseService; _discordService = discordService; }
public DiscordLoggerProvider(DiscordLoggerConfiguration config, IDiscordService discord, string includedPrefixes = "", string excludedPrefixes = "") { _config = config; _discord = discord; _config.IncludedPrefixes = includedPrefixes; _config.ExcludedPrefixes = excludedPrefixes; }
public PublishTrades(IOptions <PublishTradesOptions> options, ILogger <PublishTrades> logger) { _logger = logger; _localImport = options.Value.LocalImportService; _discord = options.Value.DiscordService; _sqlite = options.Value.SqliteService; _refreshInterval = options.Value.RefreshInterval; }
public AccountController(IAuthenticationService authenticationService, ICookie cookie, ICookieManager cookieManager, IDiscordService discordService, IActivityReportService activityReportService) { _authenticationService = authenticationService; _cookie = cookie; _cookieManager = cookieManager; _discordService = discordService; _activityReportService = activityReportService; }
public HomeController(IAuthenticationService authenticationService, IDiscordService discordService, ICookie cookie, ICookieManager cookieManager, IConfiguration configuration) { this.authService = authenticationService; this.discordService = discordService; _cookie = cookie; _cookieManager = cookieManager; _configuration = configuration; }
/// <summary> /// Initializes a new instance of the <see cref="VoicePanelViewModel"/> class. /// </summary> public VoicePanelViewModel(IMessenger messenger, IDiscordService discordService, IDispatcherService dispatcherService) { _messenger = messenger; _discordService = discordService; _dispatcherService = dispatcherService; _messenger.Register <ChannelSelectedMessage <IBindableSelectableChannel> >(this, (_, m) => SelectedChannel = m.Channel as IBindableAudioChannel); }
internal DisplayPageViewModel(ILocalizationService localizationService, IDiscordService discordService, IStorageService storageService) : base(localizationService, discordService, storageService) { _selectedLanguage = new(CultureInfo.GetCultureInfo(_localizationService.LanguageOverride)); LanguageOptions = _localizationService.AvailableLanguages.Select(x => CultureInfo.GetCultureInfo(x)); RegisterDraftValues(SelectedLanguage); }
/// <summary> /// Initializes a new instance of the <see cref="SelectableItem"/> class. /// </summary> public SelectableItem( IMessenger messenger, IDiscordService discordService, QuarrelClient quarrelClient, IDispatcherService dispatcherService) : base(messenger, discordService, quarrelClient, dispatcherService) { }
public EncounterPlayerStatistics(ILogger logger, IEncounterRepository encounterRepository, IScheduledTaskRepository taskRepository, IBossFightSingleTargetDetail bossFightSingleTargetDetailRepository, IDiscordService discord) { _logger = logger; _encounterRepository = encounterRepository; _taskRepository = taskRepository; _bossFightSingleTargetDetailRepository = bossFightSingleTargetDetailRepository; _discord = discord; }
/// <summary> /// Initializes a new instance of the <see cref="ChannelsViewModel"/> class. /// </summary> public ChannelsViewModel(ILoggingService loggingService, IMessenger messenger, IDiscordService discordService) { _loggingService = loggingService; _messenger = messenger; _discordService = discordService; _messenger.Register <SelectChannelMessage <IBindableSelectableChannel> >(this, (_, m) => SelectedChannel = m.Channel); _messenger.Register <GuildSelectedMessage <IBindableSelectableGuildItem> >(this, (_, m) => LoadChannels(m.Guild)); }
public DiscordMessageListener(IBillRepository billRepository, IShoppingRepository shoppingRepository, IPeopleRepository peopleRepository, IDiscordService discordService) { _discordService = discordService; _discordCommands = new Dictionary <string, IDiscordCommand> { { "bills", new ListBillCommand(discordService, billRepository, peopleRepository) }, { "shopping", new ListShoppingCommand(discordService, shoppingRepository, peopleRepository) } }; }
public ContractNotificationService(IESIService esiService, IMapper mapper, IDiscordService discordService, ISlackService slackService, IDataStorageService dataStorageService) { _esiService = esiService; _mapper = mapper; _slackService = slackService; _discordService = discordService; _dataStorageService = dataStorageService; }
public SilentUpdateController(ILogger logger, IEncounterRepository encounterRepository, IBossFightRepository bossFightRepository, IEncounterPlayerRoleRepository encounterPlayerRoleRepository, IDiscordService discord) { _logger = logger; _encounterRepository = encounterRepository; _bossFightRepository = bossFightRepository; _encounterPlayerRoleRepository = encounterPlayerRoleRepository; _discord = discord; }
/// <summary> /// Initializes a new instance of the <see cref="BindableGuildMember"/> class. /// </summary> internal BindableGuildMember( IMessenger messenger, IDiscordService discordService, QuarrelClient quarrelClient, IDispatcherService dispatcherService, GuildMember guildMember) : base(messenger, discordService, quarrelClient, dispatcherService) { _guildMember = guildMember; }