コード例 #1
0
 protected void MaybeSetCorePreference(string sysID, string coreName, string fileExt)
 {
     if (Config.PreferredCores[sysID] != coreName &&
         _dialogParent.ModalMessageBox2(
             $"{fileExt} movies will have a better chance of syncing using the {coreName} core. Change your core preference for {sysID} roms to {coreName} now?",
             icon: EMsgBoxIcon.Question))
     {
         Config.PreferredCores[sysID] = coreName;
     }
 }
コード例 #2
0
        public bool Load(string path, IDialogParent dialogParent)
        {
            // try to detect binary first
            using var bl = ZipStateLoader.LoadAndDetect(path);
            if (bl is null)
            {
                return(false);
            }
            var succeed = false;

            if (!VersionInfo.DeveloperBuild)
            {
                bl.GetLump(BinaryStateLump.BizVersion, true, tr => succeed = tr.ReadLine() == VersionInfo.GetEmuVersion());
                if (!succeed)
                {
                    var result = dialogParent.ModalMessageBox2(
                        "This savestate was made with a different version, so it's unlikely to work.\nChoose OK to try loading it anyway.",
                        "Savestate version mismatch",
                        EMsgBoxIcon.Question,
                        useOKCancel: true);
                    if (!result)
                    {
                        return(false);
                    }
                }
            }

            // Movie timeline check must happen before the core state is loaded
            if (_movieSession.Movie.IsActive())
            {
                bl.GetLump(BinaryStateLump.Input, true, tr => succeed = _movieSession.CheckSavestateTimeline(tr));
                if (!succeed)
                {
                    return(false);
                }
            }

            using (new SimpleTime("Load Core"))
            {
                bl.GetCoreState(br => _statable.LoadStateBinary(br), tr => _statable.LoadStateText(tr));
            }

            // We must handle movie input AFTER the core is loaded to properly handle mode changes, and input latching
            if (_movieSession.Movie.IsActive())
            {
                bl.GetLump(BinaryStateLump.Input, true, tr => succeed = _movieSession.HandleLoadState(tr));
                if (!succeed)
                {
                    return(false);
                }
            }

            if (_videoProvider != null)
            {
                bl.GetLump(BinaryStateLump.Framebuffer, false, br => PopulateFramebuffer(br, _videoProvider, _quickBmpFile));
            }

            string userData = "";

            bl.GetLump(BinaryStateLump.UserData, false, delegate(TextReader tr)
            {
                string line;
                while ((line = tr.ReadLine()) != null)
                {
                    if (!string.IsNullOrWhiteSpace(line))
                    {
                        userData = line;
                    }
                }
            });

            if (!string.IsNullOrWhiteSpace(userData))
            {
                var bag = (Dictionary <string, object>)ConfigService.LoadWithType(userData);
                _userBag.Clear();
                foreach (var(k, v) in bag)
                {
                    _userBag.Add(k, v);
                }
            }

            if (_movieSession.Movie.IsActive() && _movieSession.Movie is ITasMovie)
            {
                bl.GetLump(BinaryStateLump.LagLog, false, delegate(TextReader tr)
                {
                    ((ITasMovie)_movieSession.Movie).LagLog.Load(tr);
                });
            }

            return(true);
        }