public virtual void DetermineHitPoints(IDetermineHitPoints state) { state.HitPoints += PrintedHitPoints; }
public virtual void DetermineHitPoints(IDetermineHitPoints state) { state.HitPoints += PrintedHitPoints; }
public virtual void DetermineHitPoints(IDetermineHitPoints state) { state.HitPoints += PrintedHitPoints; }
public virtual void DetermineHitPoints(IDetermineHitPoints state) { state.HitPoints += PrintedHitPoints; }