public bool updateDesktopImage() { for (int i = 0; i < updates.Count; i++) { received++; IDesktopUpdater u = updates[i]; if (u != null) { u.Draw(theBitmap); } } // UnityEngine.Debug.Log("received " + received); updates.Clear(); return(received >= 1); }
public VncEventArgs(IDesktopUpdater updater) : base() { this.updater = updater; }
public VncEventArgs(IDesktopUpdater updater) { DesktopUpdater = updater; }