public void Display(IDesire desire, ITrader trader, ISettlement settlement) { this.desire = desire; this.trader = trader; this.settlement = settlement; nameText.text = desire.GetName(); priceText.text = "Cost: " + desire.GetPrice() + "c"; positiveText.text = "Positive impact: " + desire.GetPositiveImpact(); negativeText.text = "Negative impact: " + desire.GetNegativeImpact(); UiMethods.ListResources(UiMethods.ColapseResources(desire.GetResources()), resourceText, contentDisplace, this.gameObject); }
public void AddContract() { if (desire == null) { return; } if (trader == null) { return; } if (settlement == null) { return; } List <Contract> contracts = trader.GetContracts(); contracts.Add(new Trade(trader as Trader, settlement as Settlement, settlement.GetPosition(), desire as Desire, desire.GetPrice())); trader.SetContracts(contracts); }