private async Task LoadDatas() { ProgressStats datas = await _demosService.GetProgressStatsAsync(); DatasWin = datas.Win; DatasDamage = datas.Damage; DatasHeadshot = datas.HeadshotRatio; DatasKill = datas.Kill; CommandManager.InvalidateRequerySuggested(); }
private async Task LoadDatas() { IsBusy = true; NotificationMessage = "Loading..."; ProgressStats datas = await _demosService.GetProgressStatsAsync(); DatasWin = datas.Win; DatasDamage = datas.Damage; DatasHeadshot = datas.HeadshotRatio; DatasKill = datas.Kill; VelocityRifle = datas.KillVelocityRifle; VelocityPistol = datas.KillVelocityPistol; VelocitySmg = datas.KillVelocitySmg; VelocitySniper = datas.KillVelocitySniper; VelocityHeavy = datas.KillVelocityHeavy; MaximumVelocity = datas.MaximumVelocity + 10; DatasCrouchKill = datas.CrouchKill; CommandManager.InvalidateRequerySuggested(); IsBusy = false; }