public DefusingState(IDefusingTime defusingTime, IDefusingTimerUpdatedListener defusingTimerUpdatedListener, IDefuseFailedListener defuseFailedListener) { _defuseFailedListener = defuseFailedListener; _defusingTimerUpdatedListener = defusingTimerUpdatedListener; _defusingTime = defusingTime; NbBombsDefused = 0; }
public void Init() { _defusingTime = Substitute.For <IDefusingTime>(); _defusingTimerUpdatedListener = Substitute.For <IDefusingTimerUpdatedListener>(); _defuseFailedListener = Substitute.For <IDefuseFailedListener>(); _currentDefuseAttempt = Substitute.For <DefuseAttempt>( Substitute.For <IRandom>(), new DefuserCounter(), Substitute.For <AllBombs>( Substitute.For <IRandom>(), new IBomb[0], Substitute.For <IDeviceInfo>()), new List <Player>().AsReadOnly(), 0 ); var allPlayers = Substitute.For <AllPlayers>(); allPlayers.GetAll().Returns(new ReadOnlyCollection <Player>(new List <Player>())); _defusingState = new DefusingState(_defusingTime, _defusingTimerUpdatedListener, _defuseFailedListener); }