コード例 #1
0
        // This is called by Dispose:
        private void PurgeBuffers(bool disposing)
        {
            if (!disposing)
            {
                return;
            }

            if (_stream == null)
            {
                return;
            }

            Flush();

            if (_mode != CompressionMode.Compress)
            {
                return;
            }

            // Some deflaters (e.g. ZLib write more than zero bytes for zero bytes inpuits.
            // This round-trips and we should be ok with this, but our legacy managed deflater
            // always wrote zero output for zero input and upstack code (e.g. GZipStream)
            // took dependencies on it. Thus, make sure to only "flush" when we actually had
            // some input:
            if (wroteBytes)
            {
                // Compress any bytes left:
                WriteDeflaterOutput(false);

                // Pull out any bytes left inside deflater:
                bool finished;
                do
                {
                    int compressedBytes;
                    finished = deflater.Finish(buffer, out compressedBytes);

                    if (compressedBytes > 0)
                    {
                        DoWrite(buffer, 0, compressedBytes, false);
                    }
                } while (!finished);
            }

            // Write format footer:
            if (formatWriter != null && wroteHeader)
            {
                byte[] b = formatWriter.GetFooter();
                _stream.Write(b, 0, b.Length);
            }
        }
コード例 #2
0
        // This is called by Dispose:
        private void PurgeBuffers(bool disposing)
        {
            if (!disposing)
            {
                return;
            }

            if (_stream == null)
            {
                return;
            }

            Flush();

            if (_mode != CompressionMode.Compress)
            {
                return;
            }

            // Some deflaters (e.g. ZLib write more than zero bytes for zero bytes inpuits.
            // This round-trips and we should be ok with this, but our legacy managed deflater
            // always wrote zero output for zero input and upstack code (e.g. GZipStream)
            // took dependencies on it. Thus, make sure to only "flush" when we actually had
            // some input:
            if (_wroteBytes)
            {
                // Compress any bytes left:
                WriteDeflaterOutput();

                // Pull out any bytes left inside deflater:
                bool finished;
                do
                {
                    int compressedBytes;
                    finished = _deflater.Finish(_buffer, out compressedBytes);

                    if (compressedBytes > 0)
                    {
                        DoWrite(_buffer, 0, compressedBytes);
                    }
                } while (!finished);
            }
            else
            {
                // In case of zero length buffer, we still need to clean up the native created stream before
                // the object get disposed because eventually ZLibNative.ReleaseHandle will get called during
                // the dispose operation and although it frees the stream but it return error code because the
                // stream state was still marked as in use. The symptoms of this problem will not be seen except
                // if running any diagnostic tools which check for disposing safe handle objects
                bool finished;
                do
                {
                    int compressedBytes;
                    finished = _deflater.Finish(_buffer, out compressedBytes);
                } while (!finished);
            }

            // Write format footer:
            if (_formatWriter != null && _wroteHeader)
            {
                byte[] b = _formatWriter.GetFooter();
                _stream.Write(b, 0, b.Length);
            }
        }