/// <summary> /// Add the specified debug item. /// </summary> /// <param name="item">New item.</param> public override IDebugGroup Add(IDebugItem item) { if (item == null) { UnityEngine.Debug.LogWarning("Debug item cannot be null."); return(this); } if (IsDuplicated(item)) { UnityEngine.Debug.LogWarningFormat("Debug item {0} already exists.", item.Name); return(this); } if (item is IDebugGroup) { ((IDebugGroup)item).Parent = this; } item.Menu = Menu; items.Add(item); return(this); }
void AddDebugItem(DebugOutputBase parameters, IDebugItem debugItem) { var debugItemResults = parameters.GetDebugItemResult(); debugItem.AddRange(debugItemResults); }
void AddDebugItem(DebugOutputBase parameters, IDebugItem debugItem) { var debugItemResults = parameters.GetDebugItemResult(); debugItem.AddRange(debugItemResults); }
private bool IsDuplicated(IDebugItem item) { return(items.Exists(e => e.Name == item.Name)); }
/// <summary> /// Draws the item list. /// </summary> protected override void DrawContent() { GUILayout.BeginVertical(lowOpacity ? Menu.Style.LowOpacityBoxStyle : Menu.Style.BoxStyle); GUILayout.Label(Content); GUILayout.BeginHorizontal(); // TODO: Draw button back if (GUILayout.Button(LABEL_BACK)) { Back(); } // TODO: Draw button close if (GUILayout.Button(LABEL_CLOSE)) { Close(); } GUILayout.EndHorizontal(); if (scrollStyle == null) { scrollStyle = new GUIStyle(GUI.skin.scrollView); // Set padding right for 20 px to avoid overlapping // the right scrollbar over the elements scrollStyle.padding.right = 20; } if (items.Count > 2) { scrollPos = GUILayout.BeginScrollView(scrollPos, scrollStyle, GUILayout.Height(Mathf.Clamp(items.Count, 0, MAX_DISPLAY_COUNT) * MAX_ELEMENT_HEIGHT)); } // Draw to list all debug items for (int i = 0; i < items.Count; i++) { IDebugItem item = items [i]; item.Draw(); if (item is IDebugGroup) { IDebugGroup group = (IDebugGroup)item; if (group.IsAccess) { InvokeOnExit(); Menu.CurrentItem = group; break; } } } if (items.Count > 2) { GUILayout.EndScrollView(); } GUILayout.EndVertical(); }
public abstract IDebugGroup Add(IDebugItem item);