public override void Handle(IDeathStatusEvent paperCmd) { ActiveAllies.Remove(paperCmd.DeadCharacter); ActiveEnemies.Remove(paperCmd.DeadCharacter); if (ActiveEnemies.Count == 0 || ActiveAllies.Count == 0) { EndCombat(); } }
public override void Handle(IDeathStatusEvent paperEvent) { var LogString = paperEvent.Content; LogToConsole(LogString); }
public virtual void Handle(IDeathStatusEvent paperEvent) { }