public override void DoAction(NWPlayer player, string pageName, int responseID) { if (responseID == 1) { _death.SetRespawnLocation(player); EndConversation(); } }
private void DoSetRespawnPoint() { var player = GetPC(); var data = _base.GetPlayerTempData(player); var newResident = _data.Single <Player>(x => x.ID == player.GlobalID); _death.SetRespawnLocation(player); BuildMainPageHeader(); BuildMainPageResponses(); ClearNavigationStack(); ChangePage("MainPage", false); }