public void ShowcaseSoldierInformation(IEntity focusedSoldier, IDeSpawnAble deSpawnCall) { entityInfoText.text = focusedSoldier.EntityName; entityInfoImage.color = focusedSoldier.EntityImage.color; // deSpawnButton.focusedEntity = deSpawnCall; }
public void ShowcaseBuildingInformation(IEntity focusedBuilding, IUnitBuilder buildingUnits, IDeSpawnAble deSpawnCall) { entityInfoText.text = focusedBuilding.EntityName; entityInfoImage.color = focusedBuilding.EntityImage.color; // deSpawnButton.focusedEntity = deSpawnCall; // if (buildingUnits.PrimarySpawn != null) { buildingPrimaryProductionText.text = buildingUnits.PrimarySpawn.EntityName; buildingPrimaryProductionImage.color = buildingUnits.PrimarySpawn.EntityImage.color; buildingPrimaryButton.presentedBuilder = buildingUnits; } // if (buildingUnits.SecondarySpawn == null) { return; } buildingSecondaryProductionText.text = buildingUnits.SecondarySpawn.EntityName; buildingSecondaryProductionImage.color = buildingUnits.SecondarySpawn.EntityImage.color; buildingSecondaryButton.presentedBuilder = buildingUnits; }