コード例 #1
0
        public async Task LinkSystem(Context ctx)
        {
            ctx.CheckSystem();

            var account = await ctx.MatchUser() ?? throw new PKSyntaxError("You must pass an account to link with (either ID or @mention).");

            var accountIds = await _data.GetSystemAccounts(ctx.System);

            if (accountIds.Contains(account.Id))
            {
                throw Errors.AccountAlreadyLinked;
            }

            var existingAccount = await _data.GetSystemByAccount(account.Id);

            if (existingAccount != null)
            {
                throw Errors.AccountInOtherSystem(existingAccount);
            }

            var msg = await ctx.Reply($"{account.Mention}, please confirm the link by clicking the {Emojis.Success} reaction on this message.");

            if (!await ctx.PromptYesNo(msg, user: account))
            {
                throw Errors.MemberLinkCancelled;
            }
            await _data.AddAccount(ctx.System, account.Id);

            await ctx.Reply($"{Emojis.Success} Account linked to system.");
        }
コード例 #2
0
        public IActionResult Post([FromBody] NewUser newUser)
        {
            if (!newUser.ValidNewUser())
            {
                return(BadRequest("Invalid register information!"));
            }
            Account account = new Account {
                Email      = newUser.Email,
                Password   = newUser.Password,
                IsVerified = false,
            };
            var exist = _dbstore.GetAccount(account.Email);

            if (exist != null)
            {
                return(BadRequest("Email already exist!"));
            }
            _dbstore.AddAccount(account);
            String msg = "Thank you for register with us!\n" +
                         "Your login user name is: " + account.Email + "\n" +
                         "Your password is: " + account.Password;

            _MailService.Send(newUser.Email, "New user", "Welcome!", msg);
            return(Ok());
        }
コード例 #3
0
ファイル: System.cs プロジェクト: PrincessAmi/ModdedPluralKit
        public async Task New(Context ctx)
        {
            ctx.CheckNoSystem();

            var system = await _data.CreateSystem(ctx.RemainderOrNull());

            await _data.AddAccount(system, ctx.Author.Id);

            await ctx.Reply($"{Emojis.Success} Your system has been created. Type `pk;system` to view it, and type `pk;system help` for more information about commands you can use now. Now that you have that set up, check out the getting started guide on setting up members and proxies: <https://pluralkit.me/start>");
        }
コード例 #4
0
ファイル: SystemCommands.cs プロジェクト: kodiissad/PluralKit
        public async Task New(Context ctx)
        {
            ctx.CheckNoSystem();

            var system = await _data.CreateSystem(ctx.RemainderOrNull());

            await _data.AddAccount(system, ctx.Author.Id);

            await ctx.Reply($"{Emojis.Success} Your system has been created. Type `pk;system` to view it, and type `pk;help` for more information about commands you can use now.");
        }
コード例 #5
0
        public async Task <ImportResult> ImportSystem(DataFileSystem data, PKSystem system, ulong accountId)
        {
            // TODO: make atomic, somehow - we'd need to obtain one IDbConnection and reuse it
            // which probably means refactoring SystemStore.Save and friends etc
            var result = new ImportResult {
                AddedNames    = new List <string>(),
                ModifiedNames = new List <string>(),
                Success       = true // Assume success unless indicated otherwise
            };
            var dataFileToMemberMapping = new Dictionary <string, PKMember>();
            var unmappedMembers         = new List <DataFileMember>();

            // If we don't already have a system to save to, create one
            if (system == null)
            {
                system = await _data.CreateSystem(data.Name);
            }
            result.System = system;

            // Apply system info
            system.Name = data.Name;
            if (data.Description != null)
            {
                system.Description = data.Description;
            }
            if (data.Tag != null)
            {
                system.Tag = data.Tag;
            }
            if (data.AvatarUrl != null)
            {
                system.AvatarUrl = data.AvatarUrl;
            }
            if (data.TimeZone != null)
            {
                system.UiTz = data.TimeZone ?? "UTC";
            }
            await _data.SaveSystem(system);

            // Make sure to link the sender account, too
            await _data.AddAccount(system, accountId);

            // Determine which members already exist and which ones need to be created
            var membersByHid  = new Dictionary <string, PKMember>();
            var membersByName = new Dictionary <string, PKMember>();

            await foreach (var member in _data.GetSystemMembers(system))
            {
                membersByHid[member.Hid]   = member;
                membersByName[member.Name] = member;
            }

            foreach (var d in data.Members)
            {
                PKMember match = null;
                if (membersByHid.TryGetValue(d.Id, out var matchByHid))
                {
                    match = matchByHid;                                                     // Try to look up the member with the given ID
                }
                else if (membersByName.TryGetValue(d.Name, out var matchByName))
                {
                    match = matchByName;                                                              // Try with the name instead
                }
                if (match != null)
                {
                    dataFileToMemberMapping.Add(d.Id, match); // Relate the data file ID to the PKMember for importing switches
                    result.ModifiedNames.Add(d.Name);
                }
                else
                {
                    unmappedMembers.Add(d); // Track members that weren't found so we can create them all
                    result.AddedNames.Add(d.Name);
                }
            }

            // If creating the unmatched members would put us over the member limit, abort before creating any members
            // new total: # in the system + (# in the file - # in the file that already exist)
            if (data.Members.Count - dataFileToMemberMapping.Count + membersByHid.Count > Limits.MaxMemberCount)
            {
                result.Success = false;
                result.Message = $"Import would exceed the maximum number of members ({Limits.MaxMemberCount}).";
                result.AddedNames.Clear();
                result.ModifiedNames.Clear();
                return(result);
            }

            // Create all unmapped members in one transaction
            // These consist of members from another PluralKit system or another framework (e.g. Tupperbox)
            var membersToCreate = new Dictionary <string, string>();

            unmappedMembers.ForEach(x => membersToCreate.Add(x.Id, x.Name));
            var newMembers = await _data.CreateMembersBulk(system, membersToCreate);

            foreach (var member in newMembers)
            {
                dataFileToMemberMapping.Add(member.Key, member.Value);
            }

            // Update members with data file properties
            // TODO: parallelize?
            foreach (var dataMember in data.Members)
            {
                dataFileToMemberMapping.TryGetValue(dataMember.Id, out PKMember member);
                if (member == null)
                {
                    continue;
                }

                // Apply member info
                member.Name = dataMember.Name;
                if (dataMember.DisplayName != null)
                {
                    member.DisplayName = dataMember.DisplayName;
                }
                if (dataMember.Description != null)
                {
                    member.Description = dataMember.Description;
                }
                if (dataMember.Color != null)
                {
                    member.Color = dataMember.Color.ToLower();
                }
                if (dataMember.AvatarUrl != null)
                {
                    member.AvatarUrl = dataMember.AvatarUrl;
                }
                if (dataMember.Prefix != null || dataMember.Suffix != null)
                {
                    member.ProxyTags = new List <ProxyTag> {
                        new ProxyTag(dataMember.Prefix, dataMember.Suffix)
                    };
                }
                else
                {
                    // Ignore proxy tags where both prefix and suffix are set to null (would be invalid anyway)
                    member.ProxyTags = (dataMember.ProxyTags ?? new ProxyTag[] { }).Where(tag => !tag.IsEmpty).ToList();
                }

                member.KeepProxy = dataMember.KeepProxy;

                if (dataMember.Birthday != null)
                {
                    var birthdayParse = DateTimeFormats.DateExportFormat.Parse(dataMember.Birthday);
                    member.Birthday = birthdayParse.Success ? (LocalDate?)birthdayParse.Value : null;
                }

                await _data.SaveMember(member);
            }

            // Re-map the switch members in the likely case IDs have changed
            var mappedSwitches = new List <ImportedSwitch>();

            foreach (var sw in data.Switches)
            {
                var timestamp = InstantPattern.ExtendedIso.Parse(sw.Timestamp).Value;
                var swMembers = new List <PKMember>();
                swMembers.AddRange(sw.Members.Select(x =>
                                                     dataFileToMemberMapping.FirstOrDefault(y => y.Key.Equals(x)).Value));
                mappedSwitches.Add(new ImportedSwitch
                {
                    Timestamp = timestamp,
                    Members   = swMembers
                });
            }
            // Import switches
            if (mappedSwitches.Any())
            {
                await _data.AddSwitchesBulk(system, mappedSwitches);
            }

            _logger.Information("Imported system {System}", system.Hid);
            return(result);
        }
コード例 #6
0
        public async Task <ImportResult> ImportSystem(DataFileSystem data, PKSystem system, ulong accountId)
        {
            var result = new ImportResult {
                AddedNames    = new List <string>(),
                ModifiedNames = new List <string>(),
                System        = system,
                Success       = true // Assume success unless indicated otherwise
            };

            // If we don't already have a system to save to, create one
            if (system == null)
            {
                system = result.System = await _data.CreateSystem(data.Name);

                await _data.AddAccount(system, accountId);
            }

            await using var conn = await _db.Obtain();

            // Apply system info
            var patch = new SystemPatch {
                Name = data.Name
            };

            if (data.Description != null)
            {
                patch.Description = data.Description;
            }
            if (data.Tag != null)
            {
                patch.Tag = data.Tag;
            }
            if (data.AvatarUrl != null)
            {
                patch.AvatarUrl = data.AvatarUrl;
            }
            if (data.TimeZone != null)
            {
                patch.UiTz = data.TimeZone ?? "UTC";
            }
            await conn.UpdateSystem(system.Id, patch);

            // -- Member/switch import --
            await using (var imp = await BulkImporter.Begin(system, conn))
            {
                // Tally up the members that didn't exist before, and check member count on import
                // If creating the unmatched members would put us over the member limit, abort before creating any members
                var memberCountBefore = await conn.GetSystemMemberCount(system.Id);

                var membersToAdd = data.Members.Count(m => imp.IsNewMember(m.Id, m.Name));
                if (memberCountBefore + membersToAdd > Limits.MaxMemberCount)
                {
                    result.Success = false;
                    result.Message = $"Import would exceed the maximum number of members ({Limits.MaxMemberCount}).";
                    return(result);
                }

                async Task DoImportMember(BulkImporter imp, DataFileMember fileMember)
                {
                    var isCreatingNewMember = imp.IsNewMember(fileMember.Id, fileMember.Name);

                    // Use the file member's id as the "unique identifier" for the importing (actual value is irrelevant but needs to be consistent)
                    _logger.Debug(
                        "Importing member with identifier {FileId} to system {System} (is creating new member? {IsCreatingNewMember})",
                        fileMember.Id, system.Id, isCreatingNewMember);
                    var newMember = await imp.AddMember(fileMember.Id, fileMember.Id, fileMember.Name, ToMemberPatch(fileMember));

                    if (isCreatingNewMember)
                    {
                        result.AddedNames.Add(newMember.Name);
                    }
                    else
                    {
                        result.ModifiedNames.Add(newMember.Name);
                    }
                }

                // Can't parallelize this because we can't reuse the same connection/tx inside the importer
                foreach (var m in data.Members)
                {
                    await DoImportMember(imp, m);
                }

                // Lastly, import the switches
                await imp.AddSwitches(data.Switches.Select(sw => new BulkImporter.SwitchInfo
                {
                    Timestamp = DateTimeFormats.TimestampExportFormat.Parse(sw.Timestamp).Value,
                    // "Members" here is from whatever ID the data file uses, which the bulk importer can map to the real IDs! :)
                    MemberIdentifiers = sw.Members.ToList()
                }).ToList());
            }

            _logger.Information("Imported system {System}", system.Hid);
            return(result);
        }