public void Read(IDataInput param1, ICommandLookup lookup) { this.userId = param1.ReadInt(); this.userId = param1.Shift(this.userId, 15); this.zoomFactor = param1.ReadFloat(); param1.ReadShort(); this.duration = param1.ReadFloat(); }
public void Read(IDataInput param1, ICommandLookup lookup) { this.collectedAmount = param1.ReadFloat(); param1.ReadShort(); this.summedAmmount = param1.ReadFloat(); this.priority = lookup.Lookup(param1) as LogMessengerPriorityModule; this.priority.Read(param1, lookup); }
public static Vector2 ReadVector2(IDataInput input) { Vector2 v = new Vector2(); v.x = input.ReadFloat(); v.y = input.ReadFloat(); return(v); }
public void Read(IDataInput param1, ICommandLookup lookup) { this.zoomFactor = param1.ReadFloat(); this.duration = param1.ReadFloat(); param1.ReadShort(); this.lockedShipUserID = param1.ReadInt(); this.lockedShipUserID = param1.Shift(this.lockedShipUserID, 21); param1.ReadShort(); }
public static Vector3 ReadVector3(IDataInput input) { Vector3 v = new Vector3(); v.x = input.ReadFloat(); v.y = input.ReadFloat(); v.z = input.ReadFloat(); return(v); }
public static Rect ReadRect(IDataInput input) { Rect rect = new Rect(); rect.x = input.ReadFloat(); rect.y = input.ReadFloat(); rect.width = input.ReadFloat(); rect.height = input.ReadFloat(); return(rect); }
public void Read(IDataInput param1, ICommandLookup lookup) { this.buildButtonActive = param1.ReadBoolean(); this.ownClanName = param1.ReadUTF(); this.bestProgress = param1.ReadFloat(); this.bestProgressClanName = param1.ReadUTF(); param1.ReadShort(); this.state = lookup.Lookup(param1) as EquippedModulesModule; this.state.Read(param1, lookup); this.ownProgress = param1.ReadFloat(); param1.ReadShort(); this.battleStationId = param1.ReadInt(); this.battleStationId = param1.Shift(this.battleStationId, 8); }
public void Read(IDataInput param1, ICommandLookup lookup) { this.interval = param1.ReadFloat(); this.type = param1.ReadShort(); this.count = param1.ReadInt(); this.count = param1.Shift(this.count, 8); this.var_4005 = lookup.Lookup(param1) as class_954; this.var_4005.Read(param1, lookup); this.var_19 = param1.ReadInt(); this.var_19 = param1.Shift(this.var_19, 9); this.var_3470 = param1.ReadInt(); this.var_3470 = param1.Shift(this.var_3470, 1); this.uid = param1.ReadUTF(); this.inverse = param1.ReadBoolean(); this.scale = param1.ReadFloat(); }
public void Read(IDataInput param1, ICommandLookup lookup) { this.uridium = param1.ReadInt(); this.uridium = param1.Shift(this.uridium, 12); this.jackpot = param1.ReadFloat(); this.credits = param1.ReadInt(); this.credits = param1.Shift(this.credits, 3); }
public void Read(IDataInput param1, ICommandLookup lookup) { this.x = param1.ReadInt(); this.x = param1.Shift(this.x, 12); param1.ReadShort(); this.y = param1.ReadInt(); this.y = param1.Shift(this.y, 9); this.duration = param1.ReadFloat(); }
public override void Read(IDataInput param1, ICommandLookup lookup) { base.Read(param1, lookup); this.jackpotWins = param1.ReadInt(); this.jackpotWins = param1.Shift(this.jackpotWins, 8); this.jackpotLosses = param1.ReadInt(); this.jackpotLosses = param1.Shift(this.jackpotLosses, 15); this.jackpotWinRate = param1.ReadFloat(); }
public void Read(IDataInput param1, ICommandLookup lookup) { param1.ReadShort(); this.bonusFactor = param1.ReadFloat(); this.bonusType = lookup.Lookup(param1) as BoostedAttributeTypeModule; this.bonusType.Read(param1, lookup); param1.ReadShort(); this.faction = lookup.Lookup(param1) as FactionModule; this.faction.Read(param1, lookup); }
public override void Read(IDataInput param1, ICommandLookup lookup) { base.Read(param1, lookup); this.var_360 = param1.ReadInt(); this.var_360 = param1.Shift(this.var_360, 17); this.playerScore = param1.ReadFloat(); this.var_3870 = param1.ReadFloat(); this.var_3234 = param1.ReadShort(); this.reward.Clear(); for (int i = param1.ReadInt(); i > 0; i--) { var tmp_0 = lookup.Lookup(param1) as LootModule; tmp_0.Read(param1, lookup); this.reward.Add(tmp_0); } this.name_165 = param1.ReadUTF(); this.var_2696 = param1.ReadInt(); this.var_2696 = param1.Shift(this.var_2696, 19); param1.ReadShort(); }
public void Read(IDataInput param1, ICommandLookup lookup) { param1.ReadShort(); this.name_128 = param1.ReadInt(); this.name_128 = param1.Shift(this.name_128, 11); param1.ReadShort(); this.name_149 = param1.ReadInt(); this.name_149 = param1.Shift(this.name_149, 21); this.points = param1.ReadFloat(); this.rank = param1.ReadInt(); this.rank = param1.Shift(this.rank, 5); }
public static Bounds ReadExternalBound(IDataInput input) { Vector3 c = new Vector3(input.ReadFloat(), input.ReadFloat(), input.ReadFloat()); Vector3 e = new Vector3(input.ReadFloat(), input.ReadFloat(), input.ReadFloat()); return(new Bounds(c, e)); }
public void Read(IDataInput param1, ICommandLookup lookup) { this.expansionStage = param1.ReadInt(); this.expansionStage = param1.Shift(this.expansionStage, 26); this.level = param1.ReadInt(); this.level = param1.Shift(this.level, 16); this.y = param1.ReadInt(); this.y = param1.Shift(this.y, 18); param1.ReadShort(); param1.ReadShort(); this.hitMax = param1.ReadInt(); this.hitMax = param1.Shift(this.hitMax, 13); this.modifier.Clear(); for (int i = param1.ReadInt(); i > 0; i--) { var tmp_0 = lookup.Lookup(param1) as VisualModifierCommand; tmp_0.Read(param1, lookup); this.modifier.Add(tmp_0); } this.factionId = param1.ReadInt(); this.factionId = param1.Shift(this.factionId, 15); this.shield = param1.ReadInt(); this.shield = param1.Shift(this.shield, 10); this.shieldMax = param1.ReadInt(); this.shieldMax = param1.Shift(this.shieldMax, 24); this.credits = param1.ReadDouble(); this.userId = param1.ReadInt(); this.userId = param1.Shift(this.userId, 18); this.hitPoints = param1.ReadInt(); this.hitPoints = param1.Shift(this.hitPoints, 15); this.premium = param1.ReadBoolean(); this.honourPoints = param1.ReadDouble(); this.uridium = param1.ReadDouble(); this.cargoSpaceMax = param1.ReadInt(); this.cargoSpaceMax = param1.Shift(this.cargoSpaceMax, 30); this.mapId = param1.ReadInt(); this.mapId = param1.Shift(this.mapId, 21); this.galaxyGatesDone = param1.ReadInt(); this.galaxyGatesDone = param1.Shift(this.galaxyGatesDone, 8); this.userName = param1.ReadUTF(); this.x = param1.ReadInt(); this.x = param1.Shift(this.x, 1); this.cloaked = param1.ReadBoolean(); this.typeId = param1.ReadUTF(); this.maxNanoHull = param1.ReadInt(); this.maxNanoHull = param1.Shift(this.maxNanoHull, 18); this.dailyRank = param1.ReadInt(); this.dailyRank = param1.Shift(this.dailyRank, 16); this.cargoSpace = param1.ReadInt(); this.cargoSpace = param1.Shift(this.cargoSpace, 15); this.jackpot = param1.ReadFloat(); this.useSystemFont = param1.ReadBoolean(); this.var_5074 = param1.ReadBoolean(); this.clanTag = param1.ReadUTF(); this.clanId = param1.ReadInt(); this.clanId = param1.Shift(this.clanId, 17); this.ep = param1.ReadDouble(); this.nanoHull = param1.ReadInt(); this.nanoHull = param1.Shift(this.nanoHull, 11); this.speed = param1.ReadInt(); this.speed = param1.Shift(this.speed, 16); }
public void Read(IDataInput param1, ICommandLookup lookup) { this.var_2531 = param1.ReadUTF(); this.value = param1.ReadFloat(); }
/// <summary> /// 读取一个 32 位浮点数. /// </summary> /// <param name="input">输入流对象.</param> /// <returns>对应的数据.</returns> public static float ReadFloat(IDataInput input) { return(input.ReadFloat()); }
public override void Read(IDataInput param1, ICommandLookup lookup) { base.Read(param1, lookup); this.var_128 = param1.ReadFloat(); }
public static Vector3 ReadExternal(IDataInput input) { return(new Vector3(input.ReadFloat(), input.ReadFloat(), input.ReadFloat())); }
public static Color ReadExternal(IDataInput input) { return(new Color(input.ReadFloat(), input.ReadFloat(), input.ReadFloat(), input.ReadFloat())); }